Items

Abyssal Blade

Abyssal Blade

Active: Overwhelm Stuns a target enemy unit for 2 seconds. Pierces Spell Immunity.Range: 150Passive: Bash Grants melee heroes a 25% chance on hit to stun the target for 1.5 seconds and deal 120 bonus physical damage. Bash chance for ranged heroes is 10%.Passive: Damage Block Grants a 60% chance to block 70 damage from incoming attacks on melee heroes, and 35 damage on ranged.

Cost: 6250

Aegis of the Immortal

Aegis of the Immortal

Passive: Reincarnation Brings you to life with full health and mana 5 seconds after you die, at the location where you died. Reincarnation must be used within 5 minutes or Aegis of the Immortal disappears. If it expires, it will heal you over 5 seconds (dispels on damage).

Cost: 0

Aeon Disk

Aeon Disk

Passive: Combo Breaker When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status Resistance and causes all damage you deal and are dealt to be reduced to zero. Only triggers on player based damage. Cooldown increases every time it triggers.Dispel Type: Strong Dispel

Cost: 3000

Aether Lens

Aether Lens

Passive: Aethereal Focus Increases targeted spell and item cast range.

Cost: 2275

Aghanim's Shard

Aghanim's Shard

Passive: Ability UpgradeUpgrades an existing ability or adds a new ability to your hero.

Cost: 1400

Aghanim's Shard - Roshan

Aghanim's Shard - Roshan

Passive: Ability UpgradeUpgrades an existing ability or adds a new ability to your hero..

Cost: 1400

Drum of Endurance

Drum of Endurance

Active: Endurance Consumes a charge and gives +45 attack speed and +13% movement speed to nearby allies for 6 seconds. Comes with 8 charges.Radius: 1200 Passive: Swiftness AuraGrants 20 movement speed to allies. Radius: 1200

Cost: 1700

Ancient Perseverance

Ancient Perseverance

Cost: 0

Apex

Apex

Cost: 0

Arcane Blink

Arcane Blink

Active: Arcane Blink Teleport to a target point up to %blink_range% units away.After teleportation, you gain %manacost_reduction%%% Mana Cost Reduction, %debuff_amp%%% Debuff Amplification and %cast_pct_improvement%%% Cast Point reduction for %duration% seconds. Arcane Blink cannot be used for %blink_damage_cooldown% seconds after taking damage from an enemy hero or Roshan.

Cost: 6800

Arcane Boots

Arcane Boots

Active: Replenish ManaRestores 175 mana to all nearby allies.Radius: 1200Movement speed bonuses from multiple pairs of boots do not stack.

Cost: 1300

Arcane Ring

Arcane Ring

Active: Replenish Mana Restores %mana_restore% mana to all nearby allies. Radius: %radius%

Cost: 0

Armlet of Mordiggian

Armlet of Mordiggian

Toggle: Unholy StrengthWhen active, Unholy Strength grants +%unholy_bonus_damage% damage, +%unholy_bonus_strength% strength and +%unholy_bonus_armor% armor, but drains %unholy_health_drain_per_second% health per second. You cannot die from the health drain when Unholy Strength is activated, nor from the strength loss when Unholy Strength is deactivated.

Cost: 2500

Ascetic's Cap

Ascetic's Cap

Passive: EnduranceWhenever a debuff would be applied to the owner, grant %status_resistance%%% Status resistance for %duration% seconds.

Cost: 0

Assassin's Dagger

Assassin's Dagger

Cost: 0

Assault Cuirass

Assault Cuirass

Passive: Assault Aura Grants 30 attack speed and 5 armor to nearby allied units and structures, and decreases nearby enemy unit and structure armor by -5.Radius: 1200

Cost: 5125

Ballista

Ballista

Passive: Knockback Knocks back enemies 50 distance and deals 50 pure damage with every attack.

Cost: 0

Skull Basher

Skull Basher

Passive: Bash Grants melee heroes a 25% chance on hit to stun the target for 1.5 seconds and deal 100 bonus physical damage. Bash chance for ranged heroes is 10%.

Cost: 2875

Belt of Strength

Belt of Strength

Cost: 450

Battle Fury

Battle Fury

Active: Chop Tree Destroy a target tree.Cast Range: 350Passive: Quell Increases attack damage against non-hero units by 15 for melee heroes, and 6 for ranged. Passive: Cleave Deals 70% of attack damage as physical damage in a cone up to 650 around the target. Deals 40% against creeps. (Melee Only)

Cost: 4100

Black King Bar

Black King Bar

Active: Avatar Grants Spell Immunity. Duration decreases with each use. Duration: 9,8,7,6 Dispel Type: Basic Dispel

Cost: 4050

Blast Rig

Blast Rig

Passive: Hair Trigger The next time you get attacked by a hero within %radius% range, explode dealing %damage% damage to all enemies within a %radius% radius and causing them to miss %blind_pct%%% of their attacks for %blind_duration% seconds.

Cost: 0

Blade Mail

Blade Mail

Active: Damage ReturnFor 5.5 seconds, the damage returned from all sources is increased by 80%.Passive: Damage ReturnEverytime you are attacked, you return 20 damage plus 20% of the attack damage dealt to you.

Cost: 2100

Blade of Alacrity

Blade of Alacrity

Cost: 1000

Blades of Attack

Blades of Attack

Cost: 450

Blight Stone

Blight Stone

Passive: Lesser Corruption Your attacks reduce the target's armor by -2 for 8 seconds.

Cost: 300

Blink Dagger

Blink Dagger

Active: Blink Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

Cost: 2250

Blitz Knuckles

Blitz Knuckles

Cost: 1000

Bloodstone

Bloodstone

Active: Bloodpact Increases Bloodstone's Spell Lifesteal by %lifesteal_multiplier%x and also converts the same percentage of damage dealt to mana. Lasts %buff_duration% seconds. Costs %hp_cost%%% of your current HP to activate

Cost: 4400

Bloodthorn

Bloodthorn

Active: Soul Rend Silences a target for %silence_duration% seconds. At the end of the silence, an additional %silence_damage_percent%%% of all damage taken during the silence will be dealt to the target as magical damage.All attacks on the silenced target will have True Strike and %tooltip_crit_chance%%% chance to crit for %target_crit_multiplier%%% damage.Range: %abilitycastrange%Passive: Mage SlayerPlaces a debuff when you attack enemies, causing them to do %spell_amp_debuff%%% less spell damage for %duration% seconds.

Cost: 6800

Book of Shadows

Book of Shadows

Active: ShadowsTarget an enemy, ally or self. Causes the target to become untargetable but also silenced, muted and disarmed for %duration% seconds. Applies a Basic Dispel.

Cost: 0

Boots of Speed

Boots of Speed

Movement speed bonuses from multiple pairs of boots do not stack.

Cost: 500

Boots of Bearing

Boots of Bearing

Active: Endurance Consumes a charge and gives +%bonus_attack_speed_pct% attack speed, +%bonus_movement_speed_pct%%%. Movement Speed to nearby allies for %duration% seconds. For the first %bonus_ms_duration% seconds allies are immune to slows.Starts with 8 Charges. Gains 1 Charge every 3 minutes. Radius: %radius% Passive: Swiftness AuraGrants %aura_movement_speed% movement speed to allies. Radius: %radius%

Cost: 4125

Band of Elvenskin

Band of Elvenskin

Cost: 450

Bottle

Bottle

Active: RegenerateConsumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost.The Bottle automatically refills at the fountain.Hold Control to use on an allied hero.Range: 350Passive: Store RuneRunes can be stored in the bottle for later use by right-clicking them. Unused runes will automatically activate after 90 seconds.Using a stored rune fully refills the Bottle.

Cost: 675

Bracer

Bracer

Doubles its bonuses after minute %clock_time%.

Cost: 505

Iron Branch

Iron Branch

Use: Plant Tree Targets the ground to plant a happy little tree that lasts for 20 seconds.Range: 400

Cost: 50

Broadsword

Broadsword

Cost: 1000

Broom Handle

Broom Handle

Cost: 0

Buckler

Buckler

Passive: Buckler Aura Grants 2 armor to allied player units.Radius: 1200

Cost: 425

Bullwhip

Bullwhip

Active: WhipGrants 18% movement speed when cast on allies, and slows by 18% when cast on enemies. Lasts 4 seconds.

Cost: 0

Butterfly

Butterfly

Cost: 4975

Ceremonial Robe

Ceremonial Robe

Passive: Ceremonial AuraLowers enemy Status Resistance by %status_resistance%%% and Magic Resistance by %magic_resistance%%%.Radius: %aura_radius%

Cost: 0

Chainmail

Chainmail

Cost: 550

Cheese

Cheese

Use: Fondue Instantly restores 2500 health and 1500 mana.

Cost: 1000

Chipped Vest

Chipped Vest

PassiveEverytime you are attacked, you return 30 damage to heroes and 20 damage to creeps.

Cost: 0

Circlet

Circlet

Cost: 155

Clarity

Clarity

Use: Replenish Grants 6 mana regeneration to the target for 25 seconds.If the unit is attacked by an enemy hero or Roshan, the effect is lost.Range: 250

Cost: 50

Claymore

Claymore

Cost: 1350

Cloak

Cloak

Cost: 500

Cloak of Flames

Cloak of Flames

Passive: ImmolateBurns enemy units for 45 damage per second. Illusions deal 30 damage per second.Radius: 375

Cost: 0

Clumsy Net

Clumsy Net

Active: Ensnare Ensnares the target enemy and yourself for 1.75 seconds. Range: 600

Cost: 0

Animal Courier

Animal Courier

Use: Deploy Courier Deploys a creature to carry items to and from your team's base.

Cost: 50

Craggy Coat

Craggy Coat

Increases the wearer's armor, while reducing their attack speed.

Cost: 0

Crimson Guard

Crimson Guard

Active: Guard For %duration% seconds, grant nearby allied heroes and buildings a %block_chance_active%%% chance to block %block_damage_melee_active% damage from each incoming attack.Units may only be affected by Guard once every %tooltip_reapply_time% seconds.Radius: %bonus_aoe_radius%Passive: Damage Block Grants a %block_chance%%% chance to block %block_damage_melee% damage from incoming attacks on melee heroes, and %block_damage_ranged% damage on ranged.

Cost: 3600

Crown

Crown

Cost: 450

Eul's Scepter of Divinity

Eul's Scepter of Divinity

Active: Cyclone Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself.Enemy units take 50 magical damage upon landing.Range: 550Dispel Type: Basic Dispel

Cost: 2725

Dagger of Ristul

Dagger of Ristul

Active: Imbrue Consume %health_sacrifice% health to temporarily gain %bonus_damage% damage. Lasts %duration% seconds.

Cost: 0

Dagon

Dagon

Active: Energy Burst Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable.Damage: 400,500,600,700,800Range: 700,750,800,850,900Mana Cost: 120,140,160,180,200

Cost: 2700

Dagon

Dagon

Active: Energy Burst Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable.Damage: 400,500,600,700,800Range: 700,750,800,850,900Mana Cost: 120,140,160,180,200

Cost: 3950

Dagon

Dagon

Active: Energy Burst Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable.Damage: 400,500,600,700,800Range: 700,750,800,850,900Mana Cost: 120,140,160,180,200

Cost: 5200

Dagon

Dagon

Active: Energy Burst Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable.Damage: 400,500,600,700,800Range: 700,750,800,850,900Mana Cost: 120,140,160,180,200

Cost: 6450

Dagon

Dagon

Active: Energy Burst Emits a powerful burst of magical damage upon a targeted enemy unit.Damage: 400,500,600,700,800Range: 700,750,800,850,900Mana Cost: 120,140,160,180,200

Cost: 7700

Demon Edge

Demon Edge

Cost: 2200

Book of the Dead

Book of the Dead

Active: Greater Demonic Summoning Summon 2 sets of Level 3 Necronomicon Units that last 75 seconds. Units have 100% more health and 75% more damage.

Cost: 0

Desolator

Desolator

Passive: Corruption Your attacks reduce the target's armor by %corruption_armor% for %corruption_duration% seconds.Passive: Soul Stealer Desolator gains +%bonus_damage_per_kill% damage every time an enemy hero dies while affected by Corruption, to a maximum of %max_damage%.

Cost: 3500

Stygian Desolator

Stygian Desolator

Passive: Greater Corruption Your attacks reduce the target's armor by -10 for 7 seconds.

Cost: 0

Diffusal Blade

Diffusal Blade

Active: Inhibit Targets an enemy, slowing it for %purge_slow_duration% seconds.Range: %abilitycastrange%Passive: ManabreakEach attack burns %feedback_mana_burn% mana from the target, and deals %damage_per_burn% physical damage per burned mana. Burns %feedback_mana_burn_illusion_melee% mana per attack from melee illusions and %feedback_mana_burn_illusion_ranged% mana per attack from ranged illusions.

Cost: 2500

Diffusal Blade

Diffusal Blade

Cost: 3850

Dimensional Doorway

Dimensional Doorway

Active Teleport instantly anywhere on the map.

Cost: 0

Dragon Lance

Dragon Lance

Passive: Dragon's Reach Increases attack range of ranged heroes.

Cost: 1900

Dragon Scale

Dragon Scale

Passive: Afterburn Causes attacks to burn the enemy, dealing 18 damage per second for 3 seconds. Affects buildings.

Cost: 0

Dust of Appearance

Dust of Appearance

Use: RevealReveals and slows invisible heroes by %movespeed%%% in a %radius% radius around the caster for %duration% seconds. Invisible units revealed by dust take %damage% damage.

Cost: 80

Eaglesong

Eaglesong

Cost: 2800

Echo Sabre

Echo Sabre

Passive: Echo Strike Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on each strike.

Cost: 2500

Elixir

Elixir

Use: Consume Restores 500 health and 250 mana to the target over 6 seconds.If the unit is attacked by an enemy hero or Roshan, the effect is lost.Range: 250

Cost: 0

Elven Tunic

Elven Tunic

Cost: 0

Enchanted Mango

Enchanted Mango

Use: Eat Mango Instantly restores 100 mana.Range: 400

Cost: 65

Enchanted Quiver

Enchanted Quiver

Passive: Certain Strike Empowers your next attack with %bonus_damage% bonus magical damage and True Strike. Ranged Attackers have +%bonus_attack_range% bonus range for the attack.

Cost: 0

Energy Booster

Energy Booster

Cost: 800

Essence Ring

Essence Ring

Active: Life Essence Increases your current and max health by %health_gain% for %health_gain_duration% seconds.

Cost: 0

Eternal Shroud

Eternal Shroud

Active: Shroud Creates a spell shield that absorbs up to 400 magical damage, converting damage taken into mana. Lasts 12 seconds.

Cost: 3300

Ethereal Blade

Ethereal Blade

Active: Ether BlastConverts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and %ethereal_damage_bonus%%% more vulnerable to magic damage. Enemy targets are also slowed by %blast_movement_slow%%%, and take %blast_agility_multiplier%x your target's primary attribute + %blast_damage_base% as magical damage.Range: %abilitycastrange%Duration: %duration% seconds

Cost: 4650

Ex Machina

Ex Machina

Active: Reset Cooldowns Reset the cooldown on all items (except Refresher Orb).

Cost: 0

Eye of the Vizier

Eye of the Vizier

Cost: 0

Faded Broach

Faded Broach

Cost: 0

Faerie Fire

Faerie Fire

Use: Imbue Instantly restores 85 health.

Cost: 70

Falcon Blade

Falcon Blade

Cost: 1125

Fallen Sky

Fallen Sky

Active: Fallen Sky Transform into a meteor that strikes down at the target area after %land_time% seconds in a %impact_radius% AoE, stunning enemies for %stun_duration% seconds and dealing impact damage. Continues to deal damage every %burn_interval% seconds to enemy units and buildings for %burn_duration% seconds.Building Impact Damage: %impact_damage_buildings% Building Over Time Damage: %burn_dps_buildings% Non-Building Impact Damage: %impact_damage_units% Non-Building Over Time Damage: %burn_dps_units% Range: %abilitycastrange%

Cost: 4751

Healing Salve

Healing Salve

Use: Salve Grants 30 health regeneration to the target for 13 seconds.If the unit is attacked by an enemy hero or Roshan, the effect is lost.Heals for half the amount when cast on an ally.Range: 250

Cost: 100

Flicker

Flicker

Active: Flicker Dispells debuffs and blinks you in a random forward direction for a random distance between 200 and 600. If cast within 3 seconds of receving player damage, it will blink in place.

Cost: 0

Fluffy Hat

Fluffy Hat

Cost: 250

Flying Courier

Flying Courier

Use: Upgrade CourierUpgrades your team's Animal Courier to a Flying Courier, granting it swift, unobstructed movement to carry items to and from your team's base. Requires a deployed Animal Courier.

Cost: 100

Force Boots

Force Boots

Active: ForceDispels the user and pushes them 750 units in the direction they are facing.Passive: Speed Unlock Completely removes the speed limit for the wearer Movement speed bonuses from multiple pairs of boots do not stack.

Cost: 0

Arcanist's Armor

Arcanist's Armor

Active: Mega Shield Force Field Aura Grants %active_reflection_pct%%% Damage Reflection for 5 seconds.Passive: Shield Grants +%bonus_aoe_armor% armor and +%bonus_aoe_mres%%% Magic Resistance to all other allies within %bonus_aoe_radius% radius.

Cost: 0

Force Staff

Force Staff

Active: ForcePushes any target unit %push_length% units in the direction it is facing.Range: %abilitycastrange%

Cost: 2200

Ring of Fortitude

Ring of Fortitude

Cost: 0

Fusion Rune

Fusion Rune

Use: Consume Grants the target the bonuses of every Power Rune for 50 seconds. Each use consumes a charge.

Cost: 0

Gauntlets of Strength

Gauntlets of Strength

Cost: 140

Gem of True Sight

Gem of True Sight

Active: Reveal Gives True Sight over a %active_radius% radius revealing wards and units even in Fog of War.Passive: True Sight Grants the ability to see invisible units and wards to any allied vision within %radius% range of its carrier. Passive: EverlastingDropped on death, and cannot be destroyed.

Cost: 900

Ghost Scepter

Ghost Scepter

Active: Ghost Form You enter ghost form for 4 seconds, becoming immune to physical damage, but are unable to attack and -40% more vulnerable to magic damage.

Cost: 1500

Giant's Ring

Giant's Ring

Passive: Giant's FootCan path over any terrain and deals 100% of your strength per second to units you are standing ontop of.

Cost: 0

Helm of the Gladiator

Helm of the Gladiator

Upon taking hero damage, you gains 18 damage, 5 armor, 15 for 7 seconds.

Cost: 0

Glimmer Cape

Glimmer Cape

Active: Glimmer After a 0.5 second delay, grants invisibility and 50% magic resistance to you or a target allied unit for 5 seconds.Range: 600Can be cast while channelling.

Cost: 1950

Gloves of Haste

Gloves of Haste

Cost: 450

Gloves of Travel

Gloves of Travel

Reduces TP cooldown by 20 seconds and causes TP scrolls to not be consumed.

Cost: 0

Grandmaster's Glaive

Grandmaster's Glaive

Cost: 5000

Daedalus

Daedalus

Passive: Critical StrikeGrants each attack a 30% chance to deal 225% damage.

Cost: 5150

Greater Faerie Fire

Greater Faerie Fire

Use: Imbue Instantly restores 250 health.

Cost: 0

Greater Mango

Greater Mango

Consume Unbelievably Good MangoOverwhelms your hero, causing you to die. However, when you respawn, you will have all talents on both sides skilled.

Cost: 0

Grove Bow

Grove Bow

Passive: Magic Amp Reduces magic resistance of the attacked enemy by %magic_resistance_reduction%%%.

Cost: 0

Guardian Greaves

Guardian Greaves

Active: MendRestores %replenish_health% health and %replenish_mana% mana to nearby allies, and removes most negative effects from the caster.Radius: %replenish_radius%Dispel Type: Basic DispelPassive: Guardian Aura Grants %aura_health_regen% health regeneration and %aura_armor% armor to allied units. If an allied hero's health falls below %aura_bonus_threshold%%%, this is increased to %aura_health_regen_bonus% health regeneration and %aura_armor_bonus% armor. Radius: %aura_radius% Movement speed bonuses from multiple pairs of boots do not stack.

Cost: 5050

Gleipnir

Gleipnir

Active: Eternal ChainsRoots all enemies in a target 450 radius for 2 seconds and deals 220 damage.Range: 1100 Passive: Chain LightningGrants a 30% chance on attack to release a bolt of electricity that leaps between 4 targets within a 650 radius, dealing 160 magical damage to each. Lightning proc pierces evasion.

Cost: 6150

Hand of Midas

Hand of Midas

Active: Transmute Kills a non-hero target for 160 gold and 2.1x experience. When used on a Neutral Creep, guarantees to create a neutral item if available. Cannot be used on Ancient Creeps.Range: 600

Cost: 2200

Havoc Hammer

Havoc Hammer

Active: Havoc Knocks back enemies in 400 range around you, slowing them by 50% for 3 seconds and dealing 175 + 1x your str as magical damage.

Cost: 0

Headdress

Headdress

Passive: Regeneration AuraGrants 2 health regeneration to allies.Radius: 1200

Cost: 425

Heart of Tarrasque

Heart of Tarrasque

Cost: 5000

Heaven's Halberd

Heaven's Halberd

Active: DisarmPrevents a target from attacking for 3 seconds on melee targets, and 5 seconds on ranged targets.Range: 650

Cost: 3550

Witchbane

Witchbane

Active: CleansePurge Target Enemy or Ally.Passive: SubjugateYour attacks deal bonus damage equal to 4% of your target Max Mana.

Cost: 0

Helm of Iron Will

Helm of Iron Will

Cost: 975

Helm of the Dominator

Helm of the Dominator

Active: DominateTakes control of one neutral, non-ancient target unit and sets its movement speed to 380 and max health to a minimum of 1000. Also provides the unit with +25 base attack damage, +12 health regen, +4 mana regen and +4 armor. Dominated units with a max health of greater than 1000 retain their original max health. Dominated unit's bounty is set to 100 gold.Range: 700

Cost: 2400

Helm of the Overlord

Helm of the Overlord

Active: DominateTakes control of one neutral target unit and sets its movement speed to %speed_base% and max health to a minimum of %health_min%. Also provides the unit with +%creep_bonus_damage% base attack damage, +%creep_bonus_hp_regen% health regen, +%creep_bonus_mp_regen% mana regen and +%creep_bonus_armor% armor. Dominated units with a max health of greater than %health_min% retain their original max health. Dominated unit's bounty is set to %bounty_gold% gold.Range: %abilitycastrange%Passive: Vladmir's AuraGrants %lifesteal_aura%%% lifesteal, %damage_aura%%% bonus damage, %mana_regen_aura% mana regeneration, and %armor_aura% armor to nearby allies.

Cost: 6175

Helm of the Undying

Helm of the Undying

Passive: Death Delay Survive for an extra 5 seconds after receiving a killing blow.

Cost: 0

Holy Locket

Holy Locket

Active: Energy ChargeTarget an allied unit to instantly restore %restore_per_charge% health and mana per charge stored. Max %max_charges% charges. Automatically gains a charge every %charge_gain_timer% seconds and whenever a visible enemy within %charge_radius% range uses an ability.Passive: Holy BlessingAmplifies heals you provide by %heal_increase%%%.Passive: Regeneration AuraGrants %aura_health_regen% health regeneration to allies.Radius: %aura_radius%

Cost: 2400

Hood of Defiance

Hood of Defiance

Active: Barrier Creates a spell shield that absorbs up to %barrier_block% magical damage. Lasts %barrier_duration% seconds.

Cost: 1500

Horizon

Horizon

Active: Blink Strike Targets a unit to teleport to them. Knocks enemies back 250 distance and disables them for 1 second. Range: 1600

Cost: 0

Hurricane Pike

Hurricane Pike

Active: Hurricane Thrust Pushes you and target enemy %enemy_length% units away from each other, and for %range_duration% seconds, allows you to make %max_attacks% attacks against the target without range restrictions and with +%bonus_attack_speed% attack speed.Works like Force Staff when used on self or allies.Allied Range: %abilitycastrange%Enemy Range: %cast_range_enemy%Passive: Dragon's Reach Increases attack range of ranged heroes.

Cost: 4450

Hyperstone

Hyperstone

Cost: 2000

Icarus Wings

Icarus Wings

Cost: 0

Illusionist's Cape

Illusionist's Cape

Active: Create Illusion Creates an image under your control. Passive: Illusion MasteryIncreases outgoing damage of all units and illusions controlled by the hero by 6%.

Cost: 0

Imp Claw

Imp Claw

Passive: Critical Strike Empowers your next attack, causing it to be a critical strike dealing 130% damage.

Cost: 0

Infused Raindrops

Infused Raindrops

Passive: Magical Damage Block Consumes a charge to block 120 magic damage from damage instances over 75 damage. Comes with 6 charges. When the charges are gone, the item disappears.

Cost: 225

Shadow Blade

Shadow Blade

Active: Shadow WalkMakes you invisible for 14 seconds, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to end the invisibility, you gain 175 bonus physical damage on that attack.

Cost: 3000

Iron Talon

Iron Talon

Active: ChopTargets a non-player enemy unit to remove 40% of its current HP.If cast on a tree, instantly destroys it.Unit Range: 350Tree Range: 350

Cost: 301

Ironwood Tree

Ironwood Tree

Use: Plant Tree Targets the ground to plant a happy little tree that lasts for 20 seconds.Range: 800

Cost: 151

Javelin

Javelin

Passive: PierceGrants each attack a 30% chance to pierce through evasion and deal 70 bonus magical damage.

Cost: 1100

Kaya

Kaya

Cost: 2050

Kaya and Sange

Kaya and Sange

Cost: 4100

Keen Optic

Keen Optic

Cost: 0

Lance of Pursuit

Lance of Pursuit

Passive: Hound Attacking from behind slows enemies by %slow_pct_melee%%% (%slow_pct_ranged%%% if Ranged) and deals %backstab_damage% more damage. Slow lasts %slow_duration% second(s).

Cost: 0

Crystalys

Crystalys

Passive: Critical StrikeGrants each attack a 30% chance to deal 160% damage.

Cost: 1950

Morbid Mask

Morbid Mask

Passive: LifestealHeals the attacker for a percentage of attack damage dealt. Lifesteal from creeps is reduced by %creep_lifesteal_reduction_pct%%%.

Cost: 900

Light Robes

Light Robes

Cost: 0

Lotus Orb

Lotus Orb

Active: Echo ShellApplies a shield to the target unit for 6 seconds which re-casts most targeted spells back to their caster.The shielded unit will still take damage from the spell. Range: 900Dispel Type: Basic Dispel

Cost: 3850

Maelstrom

Maelstrom

Passive: Chain LightningGrants a 30% chance on attack to release a bolt of electricity that leaps between 4 targets within a 650 radius, dealing 140 magical damage to each. Lightning proc pierces evasion.

Cost: 2700

Mage Slayer

Mage Slayer

Passive: Mage SlayerPlaces a debuff when you attack enemies, causing them to do %spell_amp_debuff%%% less spell damage for %duration% seconds.

Cost: 2400

Magic Stick

Magic Stick

Active: Energy Charge Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Cost: 200

Magic Wand

Magic Wand

Active: Energy ChargeInstantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Cost: 450

Mango Tree

Mango Tree

Use: Plant a Mango Tree Targets the ground to plant a mango tree that provides unlimited mango power. The tree generates Enchanted Mangoes every 60 seconds, and provides unobstructed vision in the area Range: 200

Cost:

Manta Style

Manta Style

Active: Mirror ImageCreates 2 images of your hero that last 20 seconds. Melee images deal 33% damage, while Ranged images deal 28%. Illusions take 300% damage. Dispel Type: Basic Dispel

Cost: 4600

Mantle of Intelligence

Mantle of Intelligence

Cost: 140

Mask of Madness

Mask of Madness

Active: BerserkGives %berserk_bonus_attack_speed% attack speed and %berserk_bonus_movement_speed% movement speed, but reduces your armor by %berserk_armor_reduction% and silences you. Lasts %berserk_duration% seconds.Passive: LifestealHeals the attacker for a percentage of attack damage dealt. Lifesteal from creeps is reduced by %creep_lifesteal_reduction_pct%%%.

Cost: 1775

Mechanical Arm

Mechanical Arm

Cost: 0

Medallion of Courage

Medallion of Courage

Active: Valor If cast on an ally, grants them the 5 armor, and removing it from the caster. If cast on an enemy, reduces 5 armor on both the enemy and the caster. Cannot target spell immune enemies.Range: 1000

Cost: 1025

Mekansm

Mekansm

Active: RestoreRestores %heal_amount% health to allied units in a %heal_radius% radius.Passive: Mekansm AuraGrants %aura_health_regen% health regeneration to allied units in a %aura_radius% radius.

Cost: 1775

Meteor Hammer

Meteor Hammer

Active: Meteor Hammer CHANNELED - After a successful channel, summons a meteor that strikes a %impact_radius% AoE, stunning enemies for %stun_duration% seconds and dealing impact damage. Continues to deal damage over time to enemies units and buildings for %burn_duration% seconds.Building Impact Damage: %impact_damage_buildings% Building Over Time Damage: %burn_dps_buildings% Non-Building Impact Damage: %impact_damage_units% Non-Building Over Time Damage: %burn_dps_units% Channel Duration: %max_duration% seconds.Landing Time: %land_time% seconds.

Cost: 2350

Mind Breaker

Mind Breaker

Passive: Silence Strike The next attack silences the hit enemy for 1.75 seconds.

Cost: 0

Minotaur Horn

Minotaur Horn

Active: Lesser Avatar Grants Spell Immunity for 2 seconds.

Cost: 0

Mirror Shield

Mirror Shield

Passive: Echo Shield Block and reflect most targeted spells back to their caster once every 12 seconds.

Cost: 0

Brigand's Blade

Brigand's Blade

Passive: Dark MercyYour attacks deal %bonus_damage% more damage to enemies for each %missing_hp%%% HP they are missing.

Cost: 0

Mithril Hammer

Mithril Hammer

Cost: 1600

Mjollnir

Mjollnir

Active: Static ChargePlaces a charged shield on a target unit for %static_duration% seconds which has a %static_chance%%% chance to release a %static_damage% magical damage shocking bolt at a nearby attacker and %static_strikes% additional enemies.Range: %abilitycastrange%Passive: Chain LightningGrants a %chain_chance%%% chance on attack to release a bolt of electricity that leaps between %chain_strikes% targets within a %chain_radius% radius, dealing %chain_damage% magical damage to each. Lightning proc pierces evasion.

Cost: 5600

Monkey King Bar

Monkey King Bar

Passive: PierceGrants each attack a 80% chance to pierce through evasion and deal 70 bonus magical damage.

Cost: 4975

Moon Shard

Moon Shard

Use: Consume Consume the Moon Shard to permanently gain 60 attack speed and 200 bonus night vision. Max 1 use.Passive: Shade SightGrants bonus night vision.

Cost: 4000

Tombstone

Tombstone

Cost: 0

Fairy's Trinket

Fairy's Trinket

Cost: 0

Mystic Staff

Mystic Staff

Cost: 2800

Necronomicon

Necronomicon

Active: Demonic SummoningSummons a Warrior and an Archer to fight for you for 60 seconds.Warrior:Burns mana every hit, and deals magical damage to whoever kills it. Gains True Sight at level 3.Health: 800,1200,1600Damage: 25,45,65Mana Break Damage: 30,40,50Last Will Damage: 600,700,800Archer:Has a passive movement and attack speed aura. Gains Purge at Level 3.Health: 800,1200,1600Damage: 37,57,75Aura Move Speed: 5,7,9Aura Radius: 1200

Cost: 2050

Necronomicon

Necronomicon

Active: Demonic SummoningSummons a Warrior and an Archer to fight for you for 60 seconds.Warrior:Burns mana every hit, and deals magical damage to whoever kills it. Gains True Sight at level 3.Health: 800,1200,1600Damage: 25,45,65Mana Break Damage: 30,40,50Last Will Damage: 600,700,800Archer:Has a passive movement and attack speed aura. Gains Purge at Level 3.Health: 800,1200,1600Damage: 37,57,75Aura Move Speed: 5,7,9Aura Radius: 1200

Cost: 3300

Necronomicon

Necronomicon

Active: Demonic SummoningSummons a Warrior and an Archer to fight for you for 60 seconds.Warrior:Burns mana every hit, and deals magical damage to whoever kills it. Gains True Sight at level 3.Health: 800,1200,1600Damage: 25,45,65Mana Break Damage: 30,40,50Last Will Damage: 600,700,800Archer:Has a passive movement and attack speed aura. Gains Purge at Level 3.Health: 800,1200,1600Damage: 37,57,75Aura Move Speed: 5,7,9Aura Radius: 1200

Cost: 4550

Nether Shawl

Nether Shawl

Cost: 0

Ninja Gear

Ninja Gear

Active: Solitary Disguise Casts Smoke of Deceit on yourself only.

Cost: 0

Null Talisman

Null Talisman

Doubles its bonuses after minute %clock_time%.

Cost: 505

Nullifier

Nullifier

Active: Nullify Dispels the target and applies a debuff for 5 seconds. Continuously dispels the target.Dispel Type: Basic Dispel

Cost: 4725

Oakheart

Oakheart

Active: RejuvenateTarget an allied hero and restore 480 health over 12 seconds.If the unit is attacked by an enemy hero or Roshan, the effect is lost.

Cost: 0

Oblivion Staff

Oblivion Staff

Cost: 1500

Occult Bracelet

Occult Bracelet

Passive: Rites of ElosharEach time the wearer is attacked, they gain a stack of %mana_regen% mana regen, up to %stack_limit% stacks. Stacks last for %stack_duration% seconds.

Cost: 0

Ocean Heart

Ocean Heart

Passive: Water Regen Provides you with 10 HP regen and 5 mana regen while in the river.

Cost: 0

Octarine Core

Octarine Core

Passive: Cooldown ReductionReduces the cooldown time of all spells and items.

Cost: 5275

Ogre Axe

Ogre Axe

Cost: 1000

Ogre Seal Totem

Ogre Seal Totem

Active: Ogre Seal Flop Flop forward like an ogre seal %max_bounces% times, dealing %flop_damage% damage and slowing enemies in a %radius% radius by %slow%%% for %slow_duration% second on each bounce. %leap_distance% bounce distance.

Cost: 0

Orb of Corrosion

Orb of Corrosion

Passive: CorrosionDealing 3 damage per second, reducing armor by 3, and slowing movement by 13% if the equipped hero is melee, or by 4% if they are ranged.Lasts for 3 seconds.

Cost: 925

Orb of Destruction

Orb of Destruction

Passive: Impeding Corruption Attacks reduce the target's armor and movement speed. Slow amount varies based on whether the wearer is melee or ranged.

Cost: 0

Orb of Venom

Orb of Venom

Passive: Poison AttackPoisons the target, dealing 2 magical damage per second and slowing movement by -13% if the equipped hero is melee, or by -4% if they are ranged. Lasts for 2 seconds.

Cost: 275

Orchid Malevolence

Orchid Malevolence

Active: Soul BurnSilences the target unit for %silence_duration% seconds. At the end of the silence, %silence_damage_percent%%% of the damage received while silenced is inflicted as bonus magical damage.Range: %abilitycastrange%

Cost: 3475

Overflowing Elixir

Overflowing Elixir

Restores 500 health, and 200 mana over 4 seconds. Can capture runes.

Cost: 0

Overwhelming Blink

Overwhelming Blink

Active: Overwhelming Blink Teleport to a target point up to 1200 units away.After teleportation, all enemies in a 800 AoE have 50% movement speed slow and 50 attack speed slow for 6 seconds, and take damage equal to 100 + 150% of your strength. Overwhelming Blink cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

Cost: 6800

Fae Grenade

Fae Grenade

Active: Shadow BrandThrows a Mark towards an enemy within %abilitycastrange% range applying a debuff that deals %dps% damage every second and provides vision of the unit for %duration% seconds.

Cost: 0

Paladin Sword

Paladin Sword

Passive: Greater Healing Amplifies the wearer's Regeneration, Healing, Lifesteal and Spell Lifesteal by %bonus_amp%%%.

Cost: 0

Magic Lamp

Magic Lamp

Passive: Rejuvenate When the wearer's health falls below 20%, they will receive a hard dispel and be healed for 300 health.

Cost: 0

Penta-Edged Sword

Penta-Edged Sword

Passive: MaimEach attack has a 25% chance to reduce enemy hero movement speed by 20% and attack speed by 60 for 3 seconds.

Cost: 0

Perseverance

Perseverance

Cost: 1650

Phase Boots

Phase Boots

Active: Phase Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.Movement speed bonuses from multiple pairs of boots do not stack.

Cost: 1500

Philosopher's Stone

Philosopher's Stone

Cost: 0

Phoenix Ash

Phoenix Ash

Passive: RebirthLethal damage is prevented and instead the wearer is healed to half health and non-ultimate ability cooldowns reset. Gets consumed on trigger.

Cost: 0

Pipe of Insight

Pipe of Insight

Active: BarrierGives a shield that blocks 400 magic damage to all nearby allies. Lasts 12 seconds.Radius: 1200Passive: Insight Aura Gives allied units 2.5 health regeneration and 15% magic resistance.Radius: 1200

Cost: 3475

Pirate Hat

Pirate Hat

Active: Dig Channel for %abilitychanneltime% second. Always finds a Bounty Rune!

Cost: 0

Platemail

Platemail

Cost: 1400

Pocket Roshan

Pocket Roshan

Cost: 1000

Pocket Tower

Pocket Tower

Cost:

Tumbler's Toy

Tumbler's Toy

Active: VaultPropels your hero forward %leap_distance% units. Tumbler's Toy gets disabled for 3 seconds if its owner receives damage from a player source.

Cost: 0

Point Booster

Point Booster

Cost: 1200

Poor Man's Shield

Poor Man's Shield

Passive: Damage BlockGives a 100% chance to block 30 damage from incoming attacks on melee heroes, and 20 damage on ranged.Has a 50% chance to block damage from creeps.

Cost: 0

Possessed Mask

Possessed Mask

Passive: LifestealHeals the attacker for 7 HP on each attack.

Cost: 0

Power Treads

Power Treads

Active: Switch AttributeSwitches between +10 Strength, +10 Agility, or +10 Intelligence.Movement speed bonuses from multiple pairs of boots do not stack.

Cost: 1400

Prince's Knife

Prince's Knife

Passive: Hex Strike The next attack hexes the hit enemy into a frog for 1.5 seconds.

Cost: 0

Psychic Headband

Psychic Headband

Active: Psychic PushPushes the target enemy unit away from you %push_length% distance.

Cost: 0

Pupil's Gift

Pupil's Gift

Increases both non-primary attributes.

Cost: 0

Quarterstaff

Quarterstaff

Cost: 875

Quelling Blade

Quelling Blade

Active: Chop Tree Destroy a target tree. Cast Range: 350Passive: Quell Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.

Cost: 100

Quickening Charm

Quickening Charm

Passive: Cooldown ReductionReduces the cooldown time of all spells and items.

Cost: 0

Quicksilver Amulet

Quicksilver Amulet

Passive: QuicksilverGrants you a bonus %bonus_movement%%% movement speed and %bonus_attack% attack speed anytime one of your abilities are on cooldown.

Cost: 0

Radiance

Radiance

Toggle: Burn When active, scorches enemies for %aura_damage% magical damage per second and causes them to miss %blind_pct%%% of their attacks. Illusions deal %aura_damage_illusions% magical damage per second.Radius: %aura_radius%

Cost: 5050

Divine Rapier

Divine Rapier

Passive: Everlasting Dropped on death, and cannot be destroyed. Becomes unusable if picked up by an ally of its owner until it is returned to its owner. It is immediately usable by anybody if an enemy of the owner picks it up and is killed. A dropped Rapier cannot be picked up by a courier.

Cost: 5950

Reaver

Reaver

Cost: 2800

Refresher Orb

Refresher Orb

Active: Reset CooldownsResets the cooldowns of all your items and abilities.

Cost: 5000

Refresher Shard

Refresher Shard

Use: Reset CooldownsResets the cooldowns of all your items and abilities.

Cost: 1000

Sacred Relic

Sacred Relic

Cost: 3750

Repair Kit

Repair Kit

Use: Building Repair Targets a building, restoring 40% of it's health over 30 seconds. Also grants +10 armor during this period. Range: 600

Cost: 0

Revenant's Brooch

Revenant's Brooch

Active: Phantom ProvinceYour next %number_of_attacks% attacks have True Strike and deal magic damage. Expires after %active_duration% seconds. Can attack Ethereal units and deals no damage to Magic Immune targets.Passive: Witch Blade Causes your next attack to apply a poison for %slow_duration% seconds, slowing by %slow%%% and dealing %int_damage_multiplier%x your intelligence as damage every second. Can only trigger once every %passive_cooldown% seconds.

Cost: 6200

Ring of Aquila

Ring of Aquila

Passive: Aquila AuraGrants %aura_mana_regen% mana regeneration and %aura_bonus_armor% armor to nearby allies.Radius: %aura_radius%Toggle: Aura Deactivate to stop affecting non-hero units.

Cost: 0

Ring of Basilius

Ring of Basilius

Passive: Basilius AuraGrants 1 mana regeneration to allies. Radius: 1200

Cost: 425

Ring of Health

Ring of Health

Cost: 825

Ring of Protection

Ring of Protection

Cost: 175

Ring of Regen

Ring of Regen

Cost: 175

Ring of Tarrasque

Ring of Tarrasque

Cost: 650

River Vial: Chrome

River Vial: Chrome

Pour this serum into the river to transform the water into liquid chrome for 900 seconds. Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect. Charges do not get consumed if the effect is replaced by a stronger vial before expiration. Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect.

Cost: 0

River Vial: Dry

River Vial: Dry

Pour this serum into the river to dry up the water for 900 seconds. Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect . Charges do not get consumed if the effect is replaced by a stronger vial before expiration. Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect.

Cost: 0

River Vial: Slime

River Vial: Slime

Pour this serum into the river to transform the water into a green slime for 900 seconds. Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect. Charges do not get consumed if the effect is replaced by a stronger vial before expiration. Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect.

Cost: 0

River Vial: Oil

River Vial: Oil

Pour this serum into the river to make the water oily for 900 seconds. Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect. Charges do not get consumed if the effect is replaced by a stronger vial before expiration. Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect.

Cost: 0

River Vial: Electrified

River Vial: Electrified

Pour this serum into the river to make the water electric for 900 seconds. Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect. Charges do not get consumed if the effect is replaced by a stronger vial before expiration. Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect.

Cost: 0

River Vial: Potion

River Vial: Potion

Pour this serum into the river to transform the water into a purple bubbling potion for 900 seconds. Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect. Charges do not get consumed if the effect is replaced by a stronger vial before expiration. Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect.

Cost: 0

River Vial: Blood

River Vial: Blood

Pour this serum into the river to transform the water into blood for 900 seconds. Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect. Charges do not get consumed if the effect is replaced by a stronger vial before expiration. Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect.

Cost: 0

Robe of the Magi

Robe of the Magi

Cost: 450

Rod of Atos

Rod of Atos

Active: CrippleRoots the target for 2 seconds.Range: 1100

Cost: 2750

Royal Jelly

Royal Jelly

Use: Consume Grants a target allied unit a permanent buff that provides +2.25 Health Regen and +1.25 Mana Regen.Does not stack on the same unit.

Cost: 0

Assassin's Contract

Assassin's Contract

Cost: 0

Sange

Sange

Cost: 2050

Sange and Yasha

Sange and Yasha

Cost: 4100

Satanic

Satanic

Active: Unholy RageIncreases Lifesteal percentage to %unholy_lifesteal_total_tooltip%%% for %unholy_duration% seconds. Dispel Type: Basic Dispel Passive: LifestealHeals the attacker for a percentage of attack damage dealt. Lifesteal from creeps is reduced by %creep_lifesteal_reduction_pct%%%.

Cost: 5050

Satchel

Satchel

Increases XP that you earn by 15%.

Cost: 0

Seeds of Serenity

Seeds of Serenity

Active: Verdurous Dale Target the ground with a %radius% radius. Provides +%aura_health_regen% health regeneration to all allied units while they are in the area of effect. Lasts %duration% seconds.

Cost: 0

Seer Stone

Seer Stone

Active: Reveal Reveal a target 800 area of the map for 6 seconds.

Cost: 0

Shadow Amulet

Shadow Amulet

Active: FadeGrants invisibility to you or a target allied hero as long as the target unit remains still for up to %fade_duration%s. Has a %fade_time% second fade time, and breaks instantly upon moving. There is no cooldown when using this item on yourself.Range: %abilitycastrange%

Cost: 1000

Scythe of Vyse

Scythe of Vyse

Active: HexTurns a target unit into a harmless critter for 3.5 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed.Instantly destroys illusions.Range: 800

Cost: 5675

Shiva's Guard

Shiva's Guard

Active: Arctic Blast Emits a freezing wave that deals 200 magical damage to enemies and slows their movement by -40% for 4 seconds.Radius: 900Passive: Freezing Aura Reduces the attack speed of all enemies by -45 and all heals, regeneration and lifesteal by 25%. Radius: 1200

Cost: 4850

Silver Edge

Silver Edge

Active: Shadow WalkMakes you invisible for 14 seconds, or until you attack or cast a spell. While invisible, you move 25% faster and can move through units. Attacking to end the invisibility will deal 175 bonus physical damage and a guaranteed 160% critical strike to the target, and disable their passive abilities for 4 seconds.Passive: Critical StrikeGrants each attack a 30% chance to deal 160% damage.

Cost: 5450

Eye of Skadi

Eye of Skadi

Passive: Cold Attack Attacks lower enemy movement and attack speed and reduces heals, health regeneration, lifesteal and spell lifesteal by %heal_reduction%%% for %cold_duration% seconds. Slows enemy ranged units by %cold_slow_ranged%%% movement speed and by %cold_attack_slow_ranged% attack speed. Slows enemy melee units by %cold_slow_melee%%% movement speed and by %cold_attack_slow_melee% attack speed.

Cost: 5300

Slippers of Agility

Slippers of Agility

Cost: 140

Smoke of Deceit

Smoke of Deceit

Use: Disguise Turns the caster and all allied player-controlled units in a 1200 radius invisible, and grants 15% bonus movement speed for 35 seconds. Attacking, or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight.

Cost: 50

Sage's Mask

Sage's Mask

Cost: 175

Solar Crest

Solar Crest

Active: ShineWhen cast on an ally, grants them 6 armor, 50 attack speed, and 10% movement speed. When cast on an enemy, removes 6 armor, 50 attack speed, and 10% movement speed.Removes the armor from the caster when used. Cannot target spell immune enemies.Range: 1000

Cost: 2625

Soul Booster

Soul Booster

Cost: 3000

Soul Ring

Soul Ring

Active: Sacrifice Consume %health_sacrifice% health to temporarily gain %mana_gain% mana. Lasts %duration% seconds.If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

Cost: 855

Specialist's Array

Specialist's Array

Passive: Crackshot Ranged Only. The next attack fires projectiles at %count% additional targets within attack range. Does not trigger attack modifiers.

Cost: 0

Spell Prism

Spell Prism

Passive: Cooldown ReductionReduces the cooldown time of all spells and items.

Cost: 0

Linken's Sphere

Linken's Sphere

Passive: SpellblockBlocks most targeted spells once every %block_cooldown% seconds.Active: Transfer SpellblockTemporarily removes Spellblock from the item's owner and transfers it to an allied unit for %block_cooldown% seconds.Range: %abilitycastrange%

Cost: 4600

Spider Legs

Spider Legs

Active: Skitter Grants you %bonus_movement_speed_active%%% bonus movement speed and free pathing for %duration% seconds. Walking over trees causes them to be destroyed.

Cost: 0

Spirit Vessel

Spirit Vessel

Active: Soul Release When used against enemies, it reduces health by 4% of current health per second, and reduces HP regeneration, healing, lifesteal and spell lifesteal by 45%. Deals 35 damage per second. When used on allies, it provides 40 health regeneration per second. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1400 units. Only the closest Spirit Vessel to the dying hero will gain a charge.Cast Range: 750

Cost: 2980

Telescope

Telescope

Passive: Prescient Aura Lowers Scan cooldown by %scan_cooldown_reduction%%% . Increases attack and cast range of allies in a %aura_range% unit radius.

Cost: 0

Staff of Wizardry

Staff of Wizardry

Cost: 1000

Star Mace

Star Mace

Passive: Cleave Melee heroes deal 20% of attack damage as physical damage in a cone up to 650 around the target.

Cost: 0

Stormcrafter

Stormcrafter

Active: Whirlwind Cyclones your hero for 0.75 seconds. Passive: Bottled Lightning Zaps an enemy within 700 range, dealing 200 damage and a 40% slow for 0.3 seconds. Strikes every 3 seconds.

Cost: 0

Stout Shield

Stout Shield

Passive: Damage BlockGrants a 50% chance to block 20 damage from incoming attacks on melee heroes, and 8 damage on ranged.

Cost: 100

Super Blink Dagger

Super Blink Dagger

Active: Blink Teleport to a target point up to 1200 units away.

Cost:

Swift Blink

Swift Blink

Active: Swift Blink Teleport to a target point up to %blink_range% units away.After teleportation, you gain %bonus_movement%%% phased movement speed and +%bonus_agi_active% Agility for %duration% seconds. Swift Blink cannot be used for %blink_damage_cooldown% seconds after taking damage from an enemy hero or Roshan.

Cost: 6800

Talisman of Evasion

Talisman of Evasion

Cost: 1300

Tango

Tango

Use: Devour Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal amount.Comes with 3 charges. Can be used on an allied hero to give them one Tango.Tree Range: 165

Cost: 90

Tango (Shared)

Tango (Shared)

Use: Devour Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal amount.Tree Range: 165

Cost: 30

The Leveller

The Leveller

Cost: 0

Third Eye

Third Eye

Passive: True Sight Grants the ability to see invisible units and wards to any allied vision within 500 range of its carrier. Passive: Charge LossLoses a charge on death. After all charges are lost, the item disappears.

Cost: 0

Timeless Relic

Timeless Relic

Increases all outgoing spell damage and debuff duration.

Cost: 0

Titan Sliver

Titan Sliver

Cost: 0

Tome of Aghanim

Tome of Aghanim

Use: Consume Temporarily grants an allied target the Aghanim's Scepter buff for 3 minutes.

Cost: 0

Tome of Knowledge

Tome of Knowledge

Use: EnlightenGrants you 700 experience plus 135 per tome consumed by your team after the first two.

Cost: 75

Town Portal Scroll

Town Portal Scroll

Use: TeleportAfter channeling for 3 seconds, teleports you to a target friendly building. Double-click to teleport to your team's base fountain.

Cost: 100

Tranquil Boots

Tranquil Boots

Passive: Break Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.Movement speed bonuses from multiple pairs of boots do not stack.

Cost: 925

Boots of Travel

Boots of Travel

Upgrade: Town Portal ScrollUpgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage. Movement speed bonuses from multiple pairs of boots do not stack.

Cost: 2500

Boots of Travel 2

Boots of Travel 2

Upgrade: Town Portal ScrollUpgrades your Town Portal Scroll, allowing it to target units and heroes, reduces cooldown, channel time and does not consume a charge on usage. Movement speed bonuses from multiple pairs of boots do not stack.

Cost: 4500

Trickster Cloak

Trickster Cloak

Active: CloakCauses you to become invisible for 6 seconds.

Cost: 0

Trident

Trident

Combines Sange, Yasha and Kaya together.

Cost: 0

Trusty Shovel

Trusty Shovel

Active: Dig Channel for %abilitychanneltime% second. Can find a Bounty Rune, a Flask, an Enchanted Mango, or an enemy Kobold.

Cost: 0

Ultimate Orb

Ultimate Orb

Cost: 2050

Aghanim's Scepter

Aghanim's Scepter

Passive: Ability UpgradeUpgrades the ultimate, and some abilities, of all heroes.

Cost: 4200

Aghanim's Blessing

Aghanim's Blessing

Passive: Ability UpgradeUpgrades the ultimate, and some abilities, of all heroes.

Cost: 5800

Aghanim's Blessing - Roshan

Aghanim's Blessing - Roshan

Passive: Ability UpgradeUpgrades the ultimate, and some abilities, of all heroes.

Cost: 5800

Pig Pole

Pig Pole

Active: Pig, Out!Turns your hero into a critter for 4 seconds and gives them +10% Movement Speed.

Cost: 0

Urn of Shadows

Urn of Shadows

Active: Soul Release Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1400 units. Only the closest Urn to the dying hero will gain a charge.Cast Range: 750

Cost: 880

Vambrace

Vambrace

Also provides one of the following, based on the Vambrace's main attribute: Strength: +10% Magic Resistance Agility: +10 Attack Speed Intelligence: +6% Spell Amp

Cost: 0

Vampire Fangs

Vampire Fangs

Cost: 0

Vanguard

Vanguard

Passive: Damage Block Grants a 60% chance to block 64 damage from incoming attacks on melee heroes, and 32 damage on ranged.

Cost: 1825

Veil of Discord

Veil of Discord

Active: Magic Weakness Cast a 600 radius blast that causes enemy heroes to take 18% increased damage from spells.Range: 1200Duration: 16 seconds. Passive: Basilius AuraGrants 1.75 mana regeneration to allies. Radius: 1200

Cost: 1525

Shadow of Vengeance

Shadow of Vengeance

Passive: Vengeance's ShadowUpon death, you spawn a strong-illusion that deals 100% damage and takes 150% damage. Can cast all basic spells. Illusion casts 30 seconds.

Cost: 0

Venom Gland

Venom Gland

Cost: 0

Vitality Booster

Vitality Booster

Cost: 1000

Vladmir's Offering

Vladmir's Offering

Passive: Vladmir's AuraGrants %lifesteal_aura%%% lifesteal, %damage_aura%%% bonus damage, %mana_regen_aura% mana regeneration, and %armor_aura% armor to nearby allies. Lifesteal from creeps is reduced by %creep_lifesteal_reduction_pct%%%.Radius: %aura_radius%

Cost: 2450

Void Stone

Void Stone

Cost: 825

Voodoo Mask

Voodoo Mask

Passive: Spell LifestealSpell damage dealt to enemy heroes is returned to the caster as health, regardless of spell damage type. Lifesteal reduced against creeps.

Cost: 700

Observer and Sentry Wards

Observer and Sentry Wards

Use: Plant Plant the currently active ward. Double-Click to switch the currently active ward.Range: %abilitycastrange%

Cost: 50

Observer Ward

Observer Ward

Use: PlantPlants an Observer Ward, an invisible watcher that gives ground vision in a %vision_range_tooltip% radius to your team. Lasts %duration_minutes_tooltip% minutes.Hold Control to give one Observer Ward to an allied hero.Range: %abilitycastrange%

Cost: 0

Sentry Ward

Sentry Ward

Use: Plant Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a %true_sight_range% radius.Lasts %duration_minutes_tooltip% minutes.Does not grant ground vision.Hold Control to give one Sentry Ward to an allied hero. Range: %abilitycastrange%

Cost: 50

Warhammer

Warhammer

Active: WarhammerDeals 75 damage and reduces the target's armor by 3 for 6 seconds.

Cost: 0

Wind Lace

Wind Lace

Bonuses from multiple Wind Laces do not stack.

Cost: 250

Wind Waker

Wind Waker

Active: Cyclone Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can be cast on yourself, enemy units or allied units.Enemy units take 50 magical damage upon landing.Range: 550Dispel Type: Basic Dispel

Cost: 6825

Witch Blade

Witch Blade

Passive: Witch BladeCauses your next attack to apply a poison for 4 seconds, slowing by 25% and dealing 0.75x your intelligence as damage every second. This attack has True Strike.

Cost: 2600

Witless Shako

Witless Shako

Increases the wearer's max health, while reducing their max mana.

Cost: 0

Wizard Glass

Wizard Glass

ActiveDeals 125 damage to up to 2 random enemy units within 700.

Cost: 0

Woodland Striders

Woodland Striders

Active: Woodland Stride Create a path of trees behind you for 3 seconds. Trees last up to 15 seconds. Passive: Tree Walking Removes movement speed limit and allows free pathing through trees.Movement speed bonuses from multiple pairs of boots do not stack.

Cost: 0

Wraith Band

Wraith Band

Doubles its bonuses after minute %clock_time%.

Cost: 505

Wraith Pact

Wraith Pact

Active: Wraith's ReprisalSummons a movable totem in your location for %abilityduration% seconds that reduces all damage of enemies within %pact_aura_radius% radius by %damage_penalty_aura%%% and deals %aura_dps% damage per second. Totem can be destroyed in 5 hits. Creeps deal half damage to the totem.Passive: Vladmir's AuraGrants %lifesteal_aura%%% lifesteal, %damage_aura%%% bonus damage, %mana_regen_aura% mana regeneration, and %armor_aura% armor to nearby allies. Lifesteal from creeps is reduced by %creep_lifesteal_reduction_pct%%%.Radius: %aura_radius%

Cost: 4050

Yasha

Yasha

Cost: 2050

Yasha and Kaya

Yasha and Kaya

Cost: 4100