Active: Overwhelm Stuns a target enemy unit for 2 seconds. Pierces Spell Immunity.Range: 150Passive: Bash Grants melee heroes a 25% chance on hit to stun the target for 1.5 seconds and deal 120 bonus physical damage. Bash chance for ranged heroes is 10%.Passive: Damage Block Grants a 60% chance to block 70 damage from incoming attacks on melee heroes, and 35 damage on ranged.
Cost: 6250
Passive: Reincarnation Brings you to life with full health and mana 5 seconds after you die, at the location where you died. Reincarnation must be used within 5 minutes or Aegis of the Immortal disappears. If it expires, it will heal you over 5 seconds (dispels on damage).
Cost: 0
Passive: Combo Breaker When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status Resistance and causes all damage you deal and are dealt to be reduced to zero. Only triggers on player based damage. Cooldown increases every time it triggers.Dispel Type: Strong Dispel
Cost: 3000
Passive: Aethereal Focus Increases targeted spell and item cast range.
Cost: 2275
Passive: Ability UpgradeUpgrades an existing ability or adds a new ability to your hero.
Cost: 1400
Passive: Ability UpgradeUpgrades an existing ability or adds a new ability to your hero..
Cost: 1400
Active: Endurance Consumes a charge and gives +45 attack speed and +13% movement speed to nearby allies for 6 seconds. Comes with 8 charges.Radius: 1200 Passive: Swiftness AuraGrants 20 movement speed to allies. Radius: 1200
Cost: 1700
Cost: 0
Cost: 0
Active: Arcane Blink Teleport to a target point up to %blink_range% units away.After teleportation, you gain %manacost_reduction%%% Mana Cost Reduction, %debuff_amp%%% Debuff Amplification and %cast_pct_improvement%%% Cast Point reduction for %duration% seconds. Arcane Blink cannot be used for %blink_damage_cooldown% seconds after taking damage from an enemy hero or Roshan.
Cost: 6800
Active: Replenish ManaRestores 175 mana to all nearby allies.Radius: 1200Movement speed bonuses from multiple pairs of boots do not stack.
Cost: 1300
Active: Replenish Mana Restores %mana_restore% mana to all nearby allies. Radius: %radius%
Cost: 0
Toggle: Unholy StrengthWhen active, Unholy Strength grants +%unholy_bonus_damage% damage, +%unholy_bonus_strength% strength and +%unholy_bonus_armor% armor, but drains %unholy_health_drain_per_second% health per second. You cannot die from the health drain when Unholy Strength is activated, nor from the strength loss when Unholy Strength is deactivated.
Cost: 2500
Passive: EnduranceWhenever a debuff would be applied to the owner, grant %status_resistance%%% Status resistance for %duration% seconds.
Cost: 0
Cost: 0
Passive: Assault Aura Grants 30 attack speed and 5 armor to nearby allied units and structures, and decreases nearby enemy unit and structure armor by -5.Radius: 1200
Cost: 5125
Passive: Knockback Knocks back enemies 50 distance and deals 50 pure damage with every attack.
Cost: 0
Passive: Bash Grants melee heroes a 25% chance on hit to stun the target for 1.5 seconds and deal 100 bonus physical damage. Bash chance for ranged heroes is 10%.
Cost: 2875
Cost: 450
Active: Chop Tree Destroy a target tree.Cast Range: 350Passive: Quell Increases attack damage against non-hero units by 15 for melee heroes, and 6 for ranged. Passive: Cleave Deals 70% of attack damage as physical damage in a cone up to 650 around the target. Deals 40% against creeps. (Melee Only)
Cost: 4100
Active: Avatar Grants Spell Immunity. Duration decreases with each use. Duration: 9,8,7,6 Dispel Type: Basic Dispel
Cost: 4050
Passive: Hair Trigger The next time you get attacked by a hero within %radius% range, explode dealing %damage% damage to all enemies within a %radius% radius and causing them to miss %blind_pct%%% of their attacks for %blind_duration% seconds.
Cost: 0
Active: Damage ReturnFor 5.5 seconds, the damage returned from all sources is increased by 80%.Passive: Damage ReturnEverytime you are attacked, you return 20 damage plus 20% of the attack damage dealt to you.
Cost: 2100
Cost: 1000
Cost: 450
Passive: Lesser Corruption Your attacks reduce the target's armor by -2 for 8 seconds.
Cost: 300
Active: Blink Teleport to a target point up to 1200 units away. Blink Dagger cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
Cost: 2250
Cost: 1000
Active: Bloodpact Increases Bloodstone's Spell Lifesteal by %lifesteal_multiplier%x and also converts the same percentage of damage dealt to mana. Lasts %buff_duration% seconds. Costs %hp_cost%%% of your current HP to activate
Cost: 4400
Active: Soul Rend Silences a target for %silence_duration% seconds. At the end of the silence, an additional %silence_damage_percent%%% of all damage taken during the silence will be dealt to the target as magical damage.All attacks on the silenced target will have True Strike and %tooltip_crit_chance%%% chance to crit for %target_crit_multiplier%%% damage.Range: %abilitycastrange%Passive: Mage SlayerPlaces a debuff when you attack enemies, causing them to do %spell_amp_debuff%%% less spell damage for %duration% seconds.
Cost: 6800
Active: ShadowsTarget an enemy, ally or self. Causes the target to become untargetable but also silenced, muted and disarmed for %duration% seconds. Applies a Basic Dispel.
Cost: 0
Movement speed bonuses from multiple pairs of boots do not stack.
Cost: 500
Active: Endurance Consumes a charge and gives +%bonus_attack_speed_pct% attack speed, +%bonus_movement_speed_pct%%%. Movement Speed to nearby allies for %duration% seconds. For the first %bonus_ms_duration% seconds allies are immune to slows.Starts with 8 Charges. Gains 1 Charge every 3 minutes. Radius: %radius% Passive: Swiftness AuraGrants %aura_movement_speed% movement speed to allies. Radius: %radius%
Cost: 4125
Cost: 450
Active: RegenerateConsumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost.The Bottle automatically refills at the fountain.Hold Control to use on an allied hero.Range: 350Passive: Store RuneRunes can be stored in the bottle for later use by right-clicking them. Unused runes will automatically activate after 90 seconds.Using a stored rune fully refills the Bottle.
Cost: 675
Doubles its bonuses after minute %clock_time%.
Cost: 505
Use: Plant Tree Targets the ground to plant a happy little tree that lasts for 20 seconds.Range: 400
Cost: 50
Cost: 1000
Cost: 0
Passive: Buckler Aura Grants 2 armor to allied player units.Radius: 1200
Cost: 425
Active: WhipGrants 18% movement speed when cast on allies, and slows by 18% when cast on enemies. Lasts 4 seconds.
Cost: 0
Cost: 4975
Passive: Ceremonial AuraLowers enemy Status Resistance by %status_resistance%%% and Magic Resistance by %magic_resistance%%%.Radius: %aura_radius%
Cost: 0
Cost: 550
Use: Fondue Instantly restores 2500 health and 1500 mana.
Cost: 1000
PassiveEverytime you are attacked, you return 30 damage to heroes and 20 damage to creeps.
Cost: 0
Cost: 155
Use: Replenish Grants 6 mana regeneration to the target for 25 seconds.If the unit is attacked by an enemy hero or Roshan, the effect is lost.Range: 250
Cost: 50
Cost: 1350
Cost: 500
Passive: ImmolateBurns enemy units for 45 damage per second. Illusions deal 30 damage per second.Radius: 375
Cost: 0
Active: Ensnare Ensnares the target enemy and yourself for 1.75 seconds. Range: 600
Cost: 0
Use: Deploy Courier Deploys a creature to carry items to and from your team's base.
Cost: 50
Increases the wearer's armor, while reducing their attack speed.
Cost: 0
Active: Guard For %duration% seconds, grant nearby allied heroes and buildings a %block_chance_active%%% chance to block %block_damage_melee_active% damage from each incoming attack.Units may only be affected by Guard once every %tooltip_reapply_time% seconds.Radius: %bonus_aoe_radius%Passive: Damage Block Grants a %block_chance%%% chance to block %block_damage_melee% damage from incoming attacks on melee heroes, and %block_damage_ranged% damage on ranged.
Cost: 3600
Cost: 450
Active: Cyclone Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can only be cast on enemy units or yourself.Enemy units take 50 magical damage upon landing.Range: 550Dispel Type: Basic Dispel
Cost: 2725
Active: Imbrue Consume %health_sacrifice% health to temporarily gain %bonus_damage% damage. Lasts %duration% seconds.
Cost: 0
Active: Energy Burst Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable.Damage: 400,500,600,700,800Range: 700,750,800,850,900Mana Cost: 120,140,160,180,200
Cost: 2700
Active: Energy Burst Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable.Damage: 400,500,600,700,800Range: 700,750,800,850,900Mana Cost: 120,140,160,180,200
Cost: 3950
Active: Energy Burst Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable.Damage: 400,500,600,700,800Range: 700,750,800,850,900Mana Cost: 120,140,160,180,200
Cost: 5200
Active: Energy Burst Emits a powerful burst of magical damage upon a targeted enemy unit. Upgradable.Damage: 400,500,600,700,800Range: 700,750,800,850,900Mana Cost: 120,140,160,180,200
Cost: 6450
Active: Energy Burst Emits a powerful burst of magical damage upon a targeted enemy unit.Damage: 400,500,600,700,800Range: 700,750,800,850,900Mana Cost: 120,140,160,180,200
Cost: 7700
Cost: 2200
Active: Greater Demonic Summoning Summon 2 sets of Level 3 Necronomicon Units that last 75 seconds. Units have 100% more health and 75% more damage.
Cost: 0
Passive: Corruption Your attacks reduce the target's armor by %corruption_armor% for %corruption_duration% seconds.Passive: Soul Stealer Desolator gains +%bonus_damage_per_kill% damage every time an enemy hero dies while affected by Corruption, to a maximum of %max_damage%.
Cost: 3500
Passive: Greater Corruption Your attacks reduce the target's armor by -10 for 7 seconds.
Cost: 0
Active: Inhibit Targets an enemy, slowing it for %purge_slow_duration% seconds.Range: %abilitycastrange%Passive: ManabreakEach attack burns %feedback_mana_burn% mana from the target, and deals %damage_per_burn% physical damage per burned mana. Burns %feedback_mana_burn_illusion_melee% mana per attack from melee illusions and %feedback_mana_burn_illusion_ranged% mana per attack from ranged illusions.
Cost: 2500
Cost: 3850
Active Teleport instantly anywhere on the map.
Cost: 0
Passive: Dragon's Reach Increases attack range of ranged heroes.
Cost: 1900
Passive: Afterburn Causes attacks to burn the enemy, dealing 18 damage per second for 3 seconds. Affects buildings.
Cost: 0
Use: RevealReveals and slows invisible heroes by %movespeed%%% in a %radius% radius around the caster for %duration% seconds. Invisible units revealed by dust take %damage% damage.
Cost: 80
Cost: 2800
Passive: Echo Strike Causes melee attacks to attack twice in quick succession. The double attacks apply a 100% movement slow for 0.8 seconds on each strike.
Cost: 2500
Use: Consume Restores 500 health and 250 mana to the target over 6 seconds.If the unit is attacked by an enemy hero or Roshan, the effect is lost.Range: 250
Cost: 0
Cost: 0
Use: Eat Mango Instantly restores 100 mana.Range: 400
Cost: 65
Passive: Certain Strike Empowers your next attack with %bonus_damage% bonus magical damage and True Strike. Ranged Attackers have +%bonus_attack_range% bonus range for the attack.
Cost: 0
Cost: 800
Active: Life Essence Increases your current and max health by %health_gain% for %health_gain_duration% seconds.
Cost: 0
Active: Shroud Creates a spell shield that absorbs up to 400 magical damage, converting damage taken into mana. Lasts 12 seconds.
Cost: 3300
Active: Ether BlastConverts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and %ethereal_damage_bonus%%% more vulnerable to magic damage. Enemy targets are also slowed by %blast_movement_slow%%%, and take %blast_agility_multiplier%x your target's primary attribute + %blast_damage_base% as magical damage.Range: %abilitycastrange%Duration: %duration% seconds
Cost: 4650
Active: Reset Cooldowns Reset the cooldown on all items (except Refresher Orb).
Cost: 0
Cost: 0
Cost: 0
Use: Imbue Instantly restores 85 health.
Cost: 70
Cost: 1125
Active: Fallen Sky Transform into a meteor that strikes down at the target area after %land_time% seconds in a %impact_radius% AoE, stunning enemies for %stun_duration% seconds and dealing impact damage. Continues to deal damage every %burn_interval% seconds to enemy units and buildings for %burn_duration% seconds.Building Impact Damage: %impact_damage_buildings% Building Over Time Damage: %burn_dps_buildings% Non-Building Impact Damage: %impact_damage_units% Non-Building Over Time Damage: %burn_dps_units% Range: %abilitycastrange%
Cost: 4751
Use: Salve Grants 30 health regeneration to the target for 13 seconds.If the unit is attacked by an enemy hero or Roshan, the effect is lost.Heals for half the amount when cast on an ally.Range: 250
Cost: 100
Active: Flicker Dispells debuffs and blinks you in a random forward direction for a random distance between 200 and 600. If cast within 3 seconds of receving player damage, it will blink in place.
Cost: 0
Cost: 250
Use: Upgrade CourierUpgrades your team's Animal Courier to a Flying Courier, granting it swift, unobstructed movement to carry items to and from your team's base. Requires a deployed Animal Courier.
Cost: 100
Active: ForceDispels the user and pushes them 750 units in the direction they are facing.Passive: Speed Unlock Completely removes the speed limit for the wearer Movement speed bonuses from multiple pairs of boots do not stack.
Cost: 0
Active: Mega Shield Force Field Aura Grants %active_reflection_pct%%% Damage Reflection for 5 seconds.Passive: Shield Grants +%bonus_aoe_armor% armor and +%bonus_aoe_mres%%% Magic Resistance to all other allies within %bonus_aoe_radius% radius.
Cost: 0
Active: ForcePushes any target unit %push_length% units in the direction it is facing.Range: %abilitycastrange%
Cost: 2200
Cost: 0
Use: Consume Grants the target the bonuses of every Power Rune for 50 seconds. Each use consumes a charge.
Cost: 0
Cost: 140
Active: Reveal Gives True Sight over a %active_radius% radius revealing wards and units even in Fog of War.Passive: True Sight Grants the ability to see invisible units and wards to any allied vision within %radius% range of its carrier. Passive: EverlastingDropped on death, and cannot be destroyed.
Cost: 900
Active: Ghost Form You enter ghost form for 4 seconds, becoming immune to physical damage, but are unable to attack and -40% more vulnerable to magic damage.
Cost: 1500
Passive: Giant's FootCan path over any terrain and deals 100% of your strength per second to units you are standing ontop of.
Cost: 0
Upon taking hero damage, you gains 18 damage, 5 armor, 15 for 7 seconds.
Cost: 0
Active: Glimmer After a 0.5 second delay, grants invisibility and 50% magic resistance to you or a target allied unit for 5 seconds.Range: 600Can be cast while channelling.
Cost: 1950
Cost: 450
Reduces TP cooldown by 20 seconds and causes TP scrolls to not be consumed.
Cost: 0
Cost: 5000
Passive: Critical StrikeGrants each attack a 30% chance to deal 225% damage.
Cost: 5150
Use: Imbue Instantly restores 250 health.
Cost: 0
Consume Unbelievably Good MangoOverwhelms your hero, causing you to die. However, when you respawn, you will have all talents on both sides skilled.
Cost: 0
Passive: Magic Amp Reduces magic resistance of the attacked enemy by %magic_resistance_reduction%%%.
Cost: 0
Active: MendRestores %replenish_health% health and %replenish_mana% mana to nearby allies, and removes most negative effects from the caster.Radius: %replenish_radius%Dispel Type: Basic DispelPassive: Guardian Aura Grants %aura_health_regen% health regeneration and %aura_armor% armor to allied units. If an allied hero's health falls below %aura_bonus_threshold%%%, this is increased to %aura_health_regen_bonus% health regeneration and %aura_armor_bonus% armor. Radius: %aura_radius% Movement speed bonuses from multiple pairs of boots do not stack.
Cost: 5050
Active: Eternal ChainsRoots all enemies in a target 450 radius for 2 seconds and deals 220 damage.Range: 1100 Passive: Chain LightningGrants a 30% chance on attack to release a bolt of electricity that leaps between 4 targets within a 650 radius, dealing 160 magical damage to each. Lightning proc pierces evasion.
Cost: 6150
Active: Transmute Kills a non-hero target for 160 gold and 2.1x experience. When used on a Neutral Creep, guarantees to create a neutral item if available. Cannot be used on Ancient Creeps.Range: 600
Cost: 2200
Active: Havoc Knocks back enemies in 400 range around you, slowing them by 50% for 3 seconds and dealing 175 + 1x your str as magical damage.
Cost: 0
Passive: Regeneration AuraGrants 2 health regeneration to allies.Radius: 1200
Cost: 425
Cost: 5000
Active: DisarmPrevents a target from attacking for 3 seconds on melee targets, and 5 seconds on ranged targets.Range: 650
Cost: 3550
Active: CleansePurge Target Enemy or Ally.Passive: SubjugateYour attacks deal bonus damage equal to 4% of your target Max Mana.
Cost: 0
Cost: 975
Active: DominateTakes control of one neutral, non-ancient target unit and sets its movement speed to 380 and max health to a minimum of 1000. Also provides the unit with +25 base attack damage, +12 health regen, +4 mana regen and +4 armor. Dominated units with a max health of greater than 1000 retain their original max health. Dominated unit's bounty is set to 100 gold.Range: 700
Cost: 2400
Active: DominateTakes control of one neutral target unit and sets its movement speed to %speed_base% and max health to a minimum of %health_min%. Also provides the unit with +%creep_bonus_damage% base attack damage, +%creep_bonus_hp_regen% health regen, +%creep_bonus_mp_regen% mana regen and +%creep_bonus_armor% armor. Dominated units with a max health of greater than %health_min% retain their original max health. Dominated unit's bounty is set to %bounty_gold% gold.Range: %abilitycastrange%Passive: Vladmir's AuraGrants %lifesteal_aura%%% lifesteal, %damage_aura%%% bonus damage, %mana_regen_aura% mana regeneration, and %armor_aura% armor to nearby allies.
Cost: 6175
Passive: Death Delay Survive for an extra 5 seconds after receiving a killing blow.
Cost: 0
Active: Energy ChargeTarget an allied unit to instantly restore %restore_per_charge% health and mana per charge stored. Max %max_charges% charges. Automatically gains a charge every %charge_gain_timer% seconds and whenever a visible enemy within %charge_radius% range uses an ability.Passive: Holy BlessingAmplifies heals you provide by %heal_increase%%%.Passive: Regeneration AuraGrants %aura_health_regen% health regeneration to allies.Radius: %aura_radius%
Cost: 2400
Active: Barrier Creates a spell shield that absorbs up to %barrier_block% magical damage. Lasts %barrier_duration% seconds.
Cost: 1500
Active: Blink Strike Targets a unit to teleport to them. Knocks enemies back 250 distance and disables them for 1 second. Range: 1600
Cost: 0
Active: Hurricane Thrust Pushes you and target enemy %enemy_length% units away from each other, and for %range_duration% seconds, allows you to make %max_attacks% attacks against the target without range restrictions and with +%bonus_attack_speed% attack speed.Works like Force Staff when used on self or allies.Allied Range: %abilitycastrange%Enemy Range: %cast_range_enemy%Passive: Dragon's Reach Increases attack range of ranged heroes.
Cost: 4450
Cost: 2000
Cost: 0
Active: Create Illusion Creates an image under your control. Passive: Illusion MasteryIncreases outgoing damage of all units and illusions controlled by the hero by 6%.
Cost: 0
Passive: Critical Strike Empowers your next attack, causing it to be a critical strike dealing 130% damage.
Cost: 0
Passive: Magical Damage Block Consumes a charge to block 120 magic damage from damage instances over 75 damage. Comes with 6 charges. When the charges are gone, the item disappears.
Cost: 225
Active: Shadow WalkMakes you invisible for 14 seconds, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to end the invisibility, you gain 175 bonus physical damage on that attack.
Cost: 3000
Active: ChopTargets a non-player enemy unit to remove 40% of its current HP.If cast on a tree, instantly destroys it.Unit Range: 350Tree Range: 350
Cost: 301
Use: Plant Tree Targets the ground to plant a happy little tree that lasts for 20 seconds.Range: 800
Cost: 151
Passive: PierceGrants each attack a 30% chance to pierce through evasion and deal 70 bonus magical damage.
Cost: 1100
Cost: 2050
Cost: 4100
Cost: 0
Passive: Hound Attacking from behind slows enemies by %slow_pct_melee%%% (%slow_pct_ranged%%% if Ranged) and deals %backstab_damage% more damage. Slow lasts %slow_duration% second(s).
Cost: 0
Passive: Critical StrikeGrants each attack a 30% chance to deal 160% damage.
Cost: 1950
Passive: LifestealHeals the attacker for a percentage of attack damage dealt. Lifesteal from creeps is reduced by %creep_lifesteal_reduction_pct%%%.
Cost: 900
Cost: 0
Active: Echo ShellApplies a shield to the target unit for 6 seconds which re-casts most targeted spells back to their caster.The shielded unit will still take damage from the spell. Range: 900Dispel Type: Basic Dispel
Cost: 3850
Passive: Chain LightningGrants a 30% chance on attack to release a bolt of electricity that leaps between 4 targets within a 650 radius, dealing 140 magical damage to each. Lightning proc pierces evasion.
Cost: 2700
Passive: Mage SlayerPlaces a debuff when you attack enemies, causing them to do %spell_amp_debuff%%% less spell damage for %duration% seconds.
Cost: 2400
Active: Energy Charge Instantly restores 15 health and mana per charge stored. Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.
Cost: 200
Active: Energy ChargeInstantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.
Cost: 450
Use: Plant a Mango Tree Targets the ground to plant a mango tree that provides unlimited mango power. The tree generates Enchanted Mangoes every 60 seconds, and provides unobstructed vision in the area Range: 200
Cost:
Active: Mirror ImageCreates 2 images of your hero that last 20 seconds. Melee images deal 33% damage, while Ranged images deal 28%. Illusions take 300% damage. Dispel Type: Basic Dispel
Cost: 4600
Cost: 140
Active: BerserkGives %berserk_bonus_attack_speed% attack speed and %berserk_bonus_movement_speed% movement speed, but reduces your armor by %berserk_armor_reduction% and silences you. Lasts %berserk_duration% seconds.Passive: LifestealHeals the attacker for a percentage of attack damage dealt. Lifesteal from creeps is reduced by %creep_lifesteal_reduction_pct%%%.
Cost: 1775
Cost: 0
Active: Valor If cast on an ally, grants them the 5 armor, and removing it from the caster. If cast on an enemy, reduces 5 armor on both the enemy and the caster. Cannot target spell immune enemies.Range: 1000
Cost: 1025
Active: RestoreRestores %heal_amount% health to allied units in a %heal_radius% radius.Passive: Mekansm AuraGrants %aura_health_regen% health regeneration to allied units in a %aura_radius% radius.
Cost: 1775
Active: Meteor Hammer CHANNELED - After a successful channel, summons a meteor that strikes a %impact_radius% AoE, stunning enemies for %stun_duration% seconds and dealing impact damage. Continues to deal damage over time to enemies units and buildings for %burn_duration% seconds.Building Impact Damage: %impact_damage_buildings% Building Over Time Damage: %burn_dps_buildings% Non-Building Impact Damage: %impact_damage_units% Non-Building Over Time Damage: %burn_dps_units% Channel Duration: %max_duration% seconds.Landing Time: %land_time% seconds.
Cost: 2350
Passive: Silence Strike The next attack silences the hit enemy for 1.75 seconds.
Cost: 0
Active: Lesser Avatar Grants Spell Immunity for 2 seconds.
Cost: 0
Passive: Echo Shield Block and reflect most targeted spells back to their caster once every 12 seconds.
Cost: 0
Passive: Dark MercyYour attacks deal %bonus_damage% more damage to enemies for each %missing_hp%%% HP they are missing.
Cost: 0
Cost: 1600
Active: Static ChargePlaces a charged shield on a target unit for %static_duration% seconds which has a %static_chance%%% chance to release a %static_damage% magical damage shocking bolt at a nearby attacker and %static_strikes% additional enemies.Range: %abilitycastrange%Passive: Chain LightningGrants a %chain_chance%%% chance on attack to release a bolt of electricity that leaps between %chain_strikes% targets within a %chain_radius% radius, dealing %chain_damage% magical damage to each. Lightning proc pierces evasion.
Cost: 5600
Passive: PierceGrants each attack a 80% chance to pierce through evasion and deal 70 bonus magical damage.
Cost: 4975
Use: Consume Consume the Moon Shard to permanently gain 60 attack speed and 200 bonus night vision. Max 1 use.Passive: Shade SightGrants bonus night vision.
Cost: 4000
Cost: 0
Cost: 0
Cost: 2800
Active: Demonic SummoningSummons a Warrior and an Archer to fight for you for 60 seconds.Warrior:Burns mana every hit, and deals magical damage to whoever kills it. Gains True Sight at level 3.Health: 800,1200,1600Damage: 25,45,65Mana Break Damage: 30,40,50Last Will Damage: 600,700,800Archer:Has a passive movement and attack speed aura. Gains Purge at Level 3.Health: 800,1200,1600Damage: 37,57,75Aura Move Speed: 5,7,9Aura Radius: 1200
Cost: 2050
Active: Demonic SummoningSummons a Warrior and an Archer to fight for you for 60 seconds.Warrior:Burns mana every hit, and deals magical damage to whoever kills it. Gains True Sight at level 3.Health: 800,1200,1600Damage: 25,45,65Mana Break Damage: 30,40,50Last Will Damage: 600,700,800Archer:Has a passive movement and attack speed aura. Gains Purge at Level 3.Health: 800,1200,1600Damage: 37,57,75Aura Move Speed: 5,7,9Aura Radius: 1200
Cost: 3300
Active: Demonic SummoningSummons a Warrior and an Archer to fight for you for 60 seconds.Warrior:Burns mana every hit, and deals magical damage to whoever kills it. Gains True Sight at level 3.Health: 800,1200,1600Damage: 25,45,65Mana Break Damage: 30,40,50Last Will Damage: 600,700,800Archer:Has a passive movement and attack speed aura. Gains Purge at Level 3.Health: 800,1200,1600Damage: 37,57,75Aura Move Speed: 5,7,9Aura Radius: 1200
Cost: 4550
Cost: 0
Active: Solitary Disguise Casts Smoke of Deceit on yourself only.
Cost: 0
Doubles its bonuses after minute %clock_time%.
Cost: 505
Active: Nullify Dispels the target and applies a debuff for 5 seconds. Continuously dispels the target.Dispel Type: Basic Dispel
Cost: 4725
Active: RejuvenateTarget an allied hero and restore 480 health over 12 seconds.If the unit is attacked by an enemy hero or Roshan, the effect is lost.
Cost: 0
Cost: 1500
Passive: Rites of ElosharEach time the wearer is attacked, they gain a stack of %mana_regen% mana regen, up to %stack_limit% stacks. Stacks last for %stack_duration% seconds.
Cost: 0
Passive: Water Regen Provides you with 10 HP regen and 5 mana regen while in the river.
Cost: 0
Passive: Cooldown ReductionReduces the cooldown time of all spells and items.
Cost: 5275
Cost: 1000
Active: Ogre Seal Flop Flop forward like an ogre seal %max_bounces% times, dealing %flop_damage% damage and slowing enemies in a %radius% radius by %slow%%% for %slow_duration% second on each bounce. %leap_distance% bounce distance.
Cost: 0
Passive: CorrosionDealing 3 damage per second, reducing armor by 3, and slowing movement by 13% if the equipped hero is melee, or by 4% if they are ranged.Lasts for 3 seconds.
Cost: 925
Passive: Impeding Corruption Attacks reduce the target's armor and movement speed. Slow amount varies based on whether the wearer is melee or ranged.
Cost: 0
Passive: Poison AttackPoisons the target, dealing 2 magical damage per second and slowing movement by -13% if the equipped hero is melee, or by -4% if they are ranged. Lasts for 2 seconds.
Cost: 275
Active: Soul BurnSilences the target unit for %silence_duration% seconds. At the end of the silence, %silence_damage_percent%%% of the damage received while silenced is inflicted as bonus magical damage.Range: %abilitycastrange%
Cost: 3475
Restores 500 health, and 200 mana over 4 seconds. Can capture runes.
Cost: 0
Active: Overwhelming Blink Teleport to a target point up to 1200 units away.After teleportation, all enemies in a 800 AoE have 50% movement speed slow and 50 attack speed slow for 6 seconds, and take damage equal to 100 + 150% of your strength. Overwhelming Blink cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
Cost: 6800
Active: Shadow BrandThrows a Mark towards an enemy within %abilitycastrange% range applying a debuff that deals %dps% damage every second and provides vision of the unit for %duration% seconds.
Cost: 0
Passive: Greater Healing Amplifies the wearer's Regeneration, Healing, Lifesteal and Spell Lifesteal by %bonus_amp%%%.
Cost: 0
Passive: Rejuvenate When the wearer's health falls below 20%, they will receive a hard dispel and be healed for 300 health.
Cost: 0
Passive: MaimEach attack has a 25% chance to reduce enemy hero movement speed by 20% and attack speed by 60 for 3 seconds.
Cost: 0
Cost: 1650
Active: Phase Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.Movement speed bonuses from multiple pairs of boots do not stack.
Cost: 1500
Cost: 0
Passive: RebirthLethal damage is prevented and instead the wearer is healed to half health and non-ultimate ability cooldowns reset. Gets consumed on trigger.
Cost: 0
Active: BarrierGives a shield that blocks 400 magic damage to all nearby allies. Lasts 12 seconds.Radius: 1200Passive: Insight Aura Gives allied units 2.5 health regeneration and 15% magic resistance.Radius: 1200
Cost: 3475
Active: Dig Channel for %abilitychanneltime% second. Always finds a Bounty Rune!
Cost: 0
Cost: 1400
Cost: 1000
Cost:
Active: VaultPropels your hero forward %leap_distance% units. Tumbler's Toy gets disabled for 3 seconds if its owner receives damage from a player source.
Cost: 0
Cost: 1200
Passive: Damage BlockGives a 100% chance to block 30 damage from incoming attacks on melee heroes, and 20 damage on ranged.Has a 50% chance to block damage from creeps.
Cost: 0
Passive: LifestealHeals the attacker for 7 HP on each attack.
Cost: 0
Active: Switch AttributeSwitches between +10 Strength, +10 Agility, or +10 Intelligence.Movement speed bonuses from multiple pairs of boots do not stack.
Cost: 1400
Passive: Hex Strike The next attack hexes the hit enemy into a frog for 1.5 seconds.
Cost: 0
Active: Psychic PushPushes the target enemy unit away from you %push_length% distance.
Cost: 0
Increases both non-primary attributes.
Cost: 0
Cost: 875
Active: Chop Tree Destroy a target tree. Cast Range: 350Passive: Quell Increases attack damage against non-hero units by 8 for melee heroes, and 4 for ranged.
Cost: 100
Passive: Cooldown ReductionReduces the cooldown time of all spells and items.
Cost: 0
Passive: QuicksilverGrants you a bonus %bonus_movement%%% movement speed and %bonus_attack% attack speed anytime one of your abilities are on cooldown.
Cost: 0
Toggle: Burn When active, scorches enemies for %aura_damage% magical damage per second and causes them to miss %blind_pct%%% of their attacks. Illusions deal %aura_damage_illusions% magical damage per second.Radius: %aura_radius%
Cost: 5050
Passive: Everlasting Dropped on death, and cannot be destroyed. Becomes unusable if picked up by an ally of its owner until it is returned to its owner. It is immediately usable by anybody if an enemy of the owner picks it up and is killed. A dropped Rapier cannot be picked up by a courier.
Cost: 5950
Cost: 2800
Active: Reset CooldownsResets the cooldowns of all your items and abilities.
Cost: 5000
Use: Reset CooldownsResets the cooldowns of all your items and abilities.
Cost: 1000
Cost: 3750
Use: Building Repair Targets a building, restoring 40% of it's health over 30 seconds. Also grants +10 armor during this period. Range: 600
Cost: 0
Active: Phantom ProvinceYour next %number_of_attacks% attacks have True Strike and deal magic damage. Expires after %active_duration% seconds. Can attack Ethereal units and deals no damage to Magic Immune targets.Passive: Witch Blade Causes your next attack to apply a poison for %slow_duration% seconds, slowing by %slow%%% and dealing %int_damage_multiplier%x your intelligence as damage every second. Can only trigger once every %passive_cooldown% seconds.
Cost: 6200
Passive: Aquila AuraGrants %aura_mana_regen% mana regeneration and %aura_bonus_armor% armor to nearby allies.Radius: %aura_radius%Toggle: Aura Deactivate to stop affecting non-hero units.
Cost: 0
Passive: Basilius AuraGrants 1 mana regeneration to allies. Radius: 1200
Cost: 425
Cost: 825
Cost: 175
Cost: 175
Cost: 650
Pour this serum into the river to transform the water into liquid chrome for 900 seconds. Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect. Charges do not get consumed if the effect is replaced by a stronger vial before expiration. Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect.
Cost: 0
Pour this serum into the river to dry up the water for 900 seconds. Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect . Charges do not get consumed if the effect is replaced by a stronger vial before expiration. Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect.
Cost: 0
Pour this serum into the river to transform the water into a green slime for 900 seconds. Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect. Charges do not get consumed if the effect is replaced by a stronger vial before expiration. Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect.
Cost: 0
Pour this serum into the river to make the water oily for 900 seconds. Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect. Charges do not get consumed if the effect is replaced by a stronger vial before expiration. Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect.
Cost: 0
Pour this serum into the river to make the water electric for 900 seconds. Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect. Charges do not get consumed if the effect is replaced by a stronger vial before expiration. Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect.
Cost: 0
Pour this serum into the river to transform the water into a purple bubbling potion for 900 seconds. Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect. Charges do not get consumed if the effect is replaced by a stronger vial before expiration. Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect.
Cost: 0
Pour this serum into the river to transform the water into blood for 900 seconds. Using this item on the river will permanently consume one charge from your Armory supply upon expiration of the effect. Charges do not get consumed if the effect is replaced by a stronger vial before expiration. Vials can only be used if at least one charge remains in your Armory. Charges will only be used by successfully enchanting the river, and will not be consumed if the item is sold, dropped, or destroyed during a game. You can only cast a vial on the river if there's not a stronger vial already in effect.
Cost: 0
Cost: 450
Active: CrippleRoots the target for 2 seconds.Range: 1100
Cost: 2750
Use: Consume Grants a target allied unit a permanent buff that provides +2.25 Health Regen and +1.25 Mana Regen.Does not stack on the same unit.
Cost: 0
Cost: 0
Cost: 2050
Cost: 4100
Active: Unholy RageIncreases Lifesteal percentage to %unholy_lifesteal_total_tooltip%%% for %unholy_duration% seconds. Dispel Type: Basic Dispel Passive: LifestealHeals the attacker for a percentage of attack damage dealt. Lifesteal from creeps is reduced by %creep_lifesteal_reduction_pct%%%.
Cost: 5050
Increases XP that you earn by 15%.
Cost: 0
Active: Verdurous Dale Target the ground with a %radius% radius. Provides +%aura_health_regen% health regeneration to all allied units while they are in the area of effect. Lasts %duration% seconds.
Cost: 0
Active: Reveal Reveal a target 800 area of the map for 6 seconds.
Cost: 0
Active: FadeGrants invisibility to you or a target allied hero as long as the target unit remains still for up to %fade_duration%s. Has a %fade_time% second fade time, and breaks instantly upon moving. There is no cooldown when using this item on yourself.Range: %abilitycastrange%
Cost: 1000
Active: HexTurns a target unit into a harmless critter for 3.5 seconds. The target has a base movement speed of 140 and will be silenced, muted, and disarmed.Instantly destroys illusions.Range: 800
Cost: 5675
Active: Arctic Blast Emits a freezing wave that deals 200 magical damage to enemies and slows their movement by -40% for 4 seconds.Radius: 900Passive: Freezing Aura Reduces the attack speed of all enemies by -45 and all heals, regeneration and lifesteal by 25%. Radius: 1200
Cost: 4850
Active: Shadow WalkMakes you invisible for 14 seconds, or until you attack or cast a spell. While invisible, you move 25% faster and can move through units. Attacking to end the invisibility will deal 175 bonus physical damage and a guaranteed 160% critical strike to the target, and disable their passive abilities for 4 seconds.Passive: Critical StrikeGrants each attack a 30% chance to deal 160% damage.
Cost: 5450
Passive: Cold Attack Attacks lower enemy movement and attack speed and reduces heals, health regeneration, lifesteal and spell lifesteal by %heal_reduction%%% for %cold_duration% seconds. Slows enemy ranged units by %cold_slow_ranged%%% movement speed and by %cold_attack_slow_ranged% attack speed. Slows enemy melee units by %cold_slow_melee%%% movement speed and by %cold_attack_slow_melee% attack speed.
Cost: 5300
Cost: 140
Use: Disguise Turns the caster and all allied player-controlled units in a 1200 radius invisible, and grants 15% bonus movement speed for 35 seconds. Attacking, or moving within 1025 range of an enemy hero or tower, will break the invisibility. Disguise grants invisibility that is immune to True Sight.
Cost: 50
Cost: 175
Active: ShineWhen cast on an ally, grants them 6 armor, 50 attack speed, and 10% movement speed. When cast on an enemy, removes 6 armor, 50 attack speed, and 10% movement speed.Removes the armor from the caster when used. Cannot target spell immune enemies.Range: 1000
Cost: 2625
Cost: 3000
Active: Sacrifice Consume %health_sacrifice% health to temporarily gain %mana_gain% mana. Lasts %duration% seconds.If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.
Cost: 855
Passive: Crackshot Ranged Only. The next attack fires projectiles at %count% additional targets within attack range. Does not trigger attack modifiers.
Cost: 0
Passive: Cooldown ReductionReduces the cooldown time of all spells and items.
Cost: 0
Passive: SpellblockBlocks most targeted spells once every %block_cooldown% seconds.Active: Transfer SpellblockTemporarily removes Spellblock from the item's owner and transfers it to an allied unit for %block_cooldown% seconds.Range: %abilitycastrange%
Cost: 4600
Active: Skitter Grants you %bonus_movement_speed_active%%% bonus movement speed and free pathing for %duration% seconds. Walking over trees causes them to be destroyed.
Cost: 0
Active: Soul Release When used against enemies, it reduces health by 4% of current health per second, and reduces HP regeneration, healing, lifesteal and spell lifesteal by 45%. Deals 35 damage per second. When used on allies, it provides 40 health regeneration per second. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1400 units. Only the closest Spirit Vessel to the dying hero will gain a charge.Cast Range: 750
Cost: 2980
Passive: Prescient Aura Lowers Scan cooldown by %scan_cooldown_reduction%%% . Increases attack and cast range of allies in a %aura_range% unit radius.
Cost: 0
Cost: 1000
Passive: Cleave Melee heroes deal 20% of attack damage as physical damage in a cone up to 650 around the target.
Cost: 0
Active: Whirlwind Cyclones your hero for 0.75 seconds. Passive: Bottled Lightning Zaps an enemy within 700 range, dealing 200 damage and a 40% slow for 0.3 seconds. Strikes every 3 seconds.
Cost: 0
Passive: Damage BlockGrants a 50% chance to block 20 damage from incoming attacks on melee heroes, and 8 damage on ranged.
Cost: 100
Active: Blink Teleport to a target point up to 1200 units away.
Cost:
Active: Swift Blink Teleport to a target point up to %blink_range% units away.After teleportation, you gain %bonus_movement%%% phased movement speed and +%bonus_agi_active% Agility for %duration% seconds. Swift Blink cannot be used for %blink_damage_cooldown% seconds after taking damage from an enemy hero or Roshan.
Cost: 6800
Cost: 1300
Use: Devour Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal amount.Comes with 3 charges. Can be used on an allied hero to give them one Tango.Tree Range: 165
Cost: 90
Use: Devour Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal amount.Tree Range: 165
Cost: 30
Cost: 0
Passive: True Sight Grants the ability to see invisible units and wards to any allied vision within 500 range of its carrier. Passive: Charge LossLoses a charge on death. After all charges are lost, the item disappears.
Cost: 0
Increases all outgoing spell damage and debuff duration.
Cost: 0
Cost: 0
Use: Consume Temporarily grants an allied target the Aghanim's Scepter buff for 3 minutes.
Cost: 0
Use: EnlightenGrants you 700 experience plus 135 per tome consumed by your team after the first two.
Cost: 75
Use: TeleportAfter channeling for 3 seconds, teleports you to a target friendly building. Double-click to teleport to your team's base fountain.
Cost: 100
Passive: Break Whenever you attack a hero or are attacked by any unit, the bonus 14 HP regen is lost and the movement speed bonus is reduced to 40 for 13 seconds.Movement speed bonuses from multiple pairs of boots do not stack.
Cost: 925
Upgrade: Town Portal ScrollUpgrades your Town Portal Scroll, allowing it to target units, reduces cooldown and does not consume a charge on usage. Movement speed bonuses from multiple pairs of boots do not stack.
Cost: 2500
Upgrade: Town Portal ScrollUpgrades your Town Portal Scroll, allowing it to target units and heroes, reduces cooldown, channel time and does not consume a charge on usage. Movement speed bonuses from multiple pairs of boots do not stack.
Cost: 4500
Active: CloakCauses you to become invisible for 6 seconds.
Cost: 0
Combines Sange, Yasha and Kaya together.
Cost: 0
Active: Dig Channel for %abilitychanneltime% second. Can find a Bounty Rune, a Flask, an Enchanted Mango, or an enemy Kobold.
Cost: 0
Cost: 2050
Passive: Ability UpgradeUpgrades the ultimate, and some abilities, of all heroes.
Cost: 4200
Passive: Ability UpgradeUpgrades the ultimate, and some abilities, of all heroes.
Cost: 5800
Passive: Ability UpgradeUpgrades the ultimate, and some abilities, of all heroes.
Cost: 5800
Active: Pig, Out!Turns your hero into a critter for 4 seconds and gives them +10% Movement Speed.
Cost: 0
Active: Soul Release Provides 30 health regeneration when cast on allies, and deals 25 damage per second when cast on enemies. Lasts 8 seconds. Gains charges every time an enemy hero dies within 1400 units. Only the closest Urn to the dying hero will gain a charge.Cast Range: 750
Cost: 880
Also provides one of the following, based on the Vambrace's main attribute: Strength: +10% Magic Resistance Agility: +10 Attack Speed Intelligence: +6% Spell Amp
Cost: 0
Cost: 0
Passive: Damage Block Grants a 60% chance to block 64 damage from incoming attacks on melee heroes, and 32 damage on ranged.
Cost: 1825
Active: Magic Weakness Cast a 600 radius blast that causes enemy heroes to take 18% increased damage from spells.Range: 1200Duration: 16 seconds. Passive: Basilius AuraGrants 1.75 mana regeneration to allies. Radius: 1200
Cost: 1525
Passive: Vengeance's ShadowUpon death, you spawn a strong-illusion that deals 100% damage and takes 150% damage. Can cast all basic spells. Illusion casts 30 seconds.
Cost: 0
Cost: 0
Cost: 1000
Passive: Vladmir's AuraGrants %lifesteal_aura%%% lifesteal, %damage_aura%%% bonus damage, %mana_regen_aura% mana regeneration, and %armor_aura% armor to nearby allies. Lifesteal from creeps is reduced by %creep_lifesteal_reduction_pct%%%.Radius: %aura_radius%
Cost: 2450
Cost: 825
Passive: Spell LifestealSpell damage dealt to enemy heroes is returned to the caster as health, regardless of spell damage type. Lifesteal reduced against creeps.
Cost: 700
Use: Plant Plant the currently active ward. Double-Click to switch the currently active ward.Range: %abilitycastrange%
Cost: 50
Use: PlantPlants an Observer Ward, an invisible watcher that gives ground vision in a %vision_range_tooltip% radius to your team. Lasts %duration_minutes_tooltip% minutes.Hold Control to give one Observer Ward to an allied hero.Range: %abilitycastrange%
Cost: 0
Use: Plant Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within a %true_sight_range% radius.Lasts %duration_minutes_tooltip% minutes.Does not grant ground vision.Hold Control to give one Sentry Ward to an allied hero. Range: %abilitycastrange%
Cost: 50
Active: WarhammerDeals 75 damage and reduces the target's armor by 3 for 6 seconds.
Cost: 0
Bonuses from multiple Wind Laces do not stack.
Cost: 250
Active: Cyclone Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can be cast on yourself, enemy units or allied units.Enemy units take 50 magical damage upon landing.Range: 550Dispel Type: Basic Dispel
Cost: 6825
Passive: Witch BladeCauses your next attack to apply a poison for 4 seconds, slowing by 25% and dealing 0.75x your intelligence as damage every second. This attack has True Strike.
Cost: 2600
Increases the wearer's max health, while reducing their max mana.
Cost: 0
ActiveDeals 125 damage to up to 2 random enemy units within 700.
Cost: 0
Active: Woodland Stride Create a path of trees behind you for 3 seconds. Trees last up to 15 seconds. Passive: Tree Walking Removes movement speed limit and allows free pathing through trees.Movement speed bonuses from multiple pairs of boots do not stack.
Cost: 0
Doubles its bonuses after minute %clock_time%.
Cost: 505
Active: Wraith's ReprisalSummons a movable totem in your location for %abilityduration% seconds that reduces all damage of enemies within %pact_aura_radius% radius by %damage_penalty_aura%%% and deals %aura_dps% damage per second. Totem can be destroyed in 5 hits. Creeps deal half damage to the totem.Passive: Vladmir's AuraGrants %lifesteal_aura%%% lifesteal, %damage_aura%%% bonus damage, %mana_regen_aura% mana regeneration, and %armor_aura% armor to nearby allies. Lifesteal from creeps is reduced by %creep_lifesteal_reduction_pct%%%.Radius: %aura_radius%
Cost: 4050
Cost: 2050
Cost: 4100